Player Matchup

Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Chris101010123
Osiris
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,520 Elo+
Party 1
Lancelot
Lancelot
Honor_thaGift
Lancelot
Level 116
God Stats
27W - 31L
1,523 SR
Queue Stats
127W - 119L
1,554 Elo+
Party 1
Cabrakan
Cabrakan
PoppinULikePills
Cabrakan
Level 84
God Stats
4W - 3L
1,520 SR
Queue Stats
84W - 67L
1,594 Elo+
Party 1
Yu Huang
Yu Huang
Salmonaut
Yu Huang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,150 Elo+
Solo
Team Averages
Level 111
1,509 SR
1,463 Elo+

VS

Team Averages
Level 114
1,422 SR
1,491 Elo+
Artemis
Artemis
 
Artemis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ArtemisGodSlayer
Sol
Level 117
God Stats
38W - 39L
1,450 SR
Queue Stats
158W - 176L
1,523 Elo+
Solo
Guan Yu
Guan Yu
Raynnonyoparade
Guan Yu
Level 102
God Stats
11W - 2L
1,628 SR
Queue Stats
282W - 252L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
SlobZombie
Kuzenbo
Level 138
God Stats
2W - 2L
1,133 SR
Queue Stats
227W - 226L
1,562 Elo+
Solo
Hachiman
Hachiman
frumdahude
Hachiman
Level 82
God Stats
4W - 5L
1,402 SR
Queue Stats
167W - 200L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 1 / 1
9,182
918
4,141
5,727
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 2
9,153
915
6,110
14,349
11,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Lancelot
Honor_thaGift
Lancelot
15
2 / 7 / 0
9,481
948
9,142
14,088
6,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 2 / 1
9,100
910
7,126
18,891
21,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
Salmonaut
Yu Huang
15
0 / 0 / 2
9,358
936
7,990
5,271
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

216

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
2 / 0 / 7
10,007
1,001
9,548
2,821
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 8
10,082
1,008
12,548
12,619
5,117
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
6 / 0 / 6
11,025
1,103
14,000
8,585
11,562
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
SlobZombie
Kuzenbo
16
0 / 0 / 11
10,435
1,044
7,824
9,296
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
frumdahude
Hachiman
16
2 / 0 / 7
9,870
987
5,365
4,763
2,049
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
2
Kills
12
12
Deaths
2
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
W
Artemis
 
Artemis
2
0
7
5.5
W
2
2
8
3
L
0
2
2
0.5
L
Lancelot
Honor_thaGift
Lancelot
2
7
0
0.29
L
0
2
1
0.25
W
6
0
6
9
L
Yu Huang
Salmonaut
Yu Huang
0
0
2
1
W
Kuzenbo
SlobZombie
Kuzenbo
0
0
11
5.5
W
Hachiman
frumdahude
Hachiman
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,509
Damage
49,285
58,326
Taken
38,084
44,915
Mitigated
33,889
3,461
Healing
16,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,141
2,524
0
1,634
5,727
2,334
0
1,725
4,002
0
19,965
W
Artemis
 
Artemis
9,548
4,193
0
1,373
2,821
1,297
0
346
2,475
0
39,902
W
12,548
3,012
482
2,175
12,619
5,117
0
5,190
7,429
37,297
0
L
6,110
1,528
0
1,827
14,349
11,352
0
6,055
8,294
0
25,071
L
Lancelot
Honor_thaGift
Lancelot
9,142
135
0
0
14,088
6,967
0
3,974
10,114
0
15,456
L
7,126
1,507
0
0
18,891
21,860
0
6,194
12,697
21,114
0
W
14,000
715
5,088
3,948
8,585
11,562
0
3,962
4,623
0
20,636
L
Yu Huang
Salmonaut
Yu Huang
7,990
616
0
0
5,271
2,402
0
2,424
2,847
39,078
0
W
Kuzenbo
SlobZombie
Kuzenbo
7,824
3,731
586
2,441
9,296
13,864
0
4,221
5,075
16,326
0
W
Hachiman
frumdahude
Hachiman
5,365
2,869
0
801
4,763
2,049
0
1,397
3,366
0
16,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,274
Gold Earned
51,419
180
Minions Killed
199
7
Camps Cleared
7
872,456
Distance Traveled
938,842
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,182
918
38
4
5
149,992
0
W
Artemis
10,007
1,001
79
8
3
160,907
3
W
Sol
10,082
1,008
55
6
2
171,454
0
L
Osiris
9,153
915
27
3
0
197,137
0
L
Lancelot
9,481
948
10
1
1
163,860
1
L
Cabrakan
9,100
910
30
3
0
182,621
0
W
Guan Yu
11,025
1,103
14
1
0
244,842
1
L
Yu Huang
9,358
936
75
8
1
178,846
0
W
Kuzenbo
10,435
1,044
19
2
0
178,043
0
W
Hachiman
9,870
987
32
3
2
183,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role