Player Matchup

Discordia
Discordia
CdnMayhem
Discordia
Level 158
God Stats
5W - 8L
1,116 SR
Queue Stats
474W - 547L
1,395 Elo+
Solo
Bastet
Bastet
PrettyEyesBlonde
Bastet
Level 160
God Stats
17W - 21L
1,417 SR
Queue Stats
812W - 875L
1,473 Elo+
Solo
Fenrir
Fenrir
SOTA JayFresh87
Fenrir
Level 128
God Stats
1W - 3L
1,441 SR
Queue Stats
125W - 141L
1,445 Elo+
Solo
Kali
Kali
dante mlg pro
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,305 Elo+
Solo
Odin
Odin
zipper_belly
Odin
Level 110
God Stats
0W - 3L
1,471 SR
Queue Stats
105W - 104L
1,437 Elo+
Solo
Team Averages
Level 125
1,389 SR
1,411 Elo+

VS

Team Averages
Level 53
1,453 SR
1,527 Elo+
Vamana
Vamana
GoobieGabel
Vamana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,578 Elo+
Party 1
Hera
Hera
ItsYaaaBoiiii
Hera
Level 17
God Stats
1W - 1L
1,305 SR
Queue Stats
11W - 6L
1,578 Elo+
Party 1
Fenrir
Fenrir
Parahmansa
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,578 Elo+
Party 1
Cernunnos
Cernunnos
Stoniesyew0
Cernunnos
Level 108
God Stats
2W - 1L
1,462 SR
Queue Stats
57W - 67L
1,319 Elo+
Solo
Mercury
Mercury
heyitsvuvu
Mercury
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CdnMayhem
Discordia
15
3 / 3 / 3
8,545
777
13,057
9,699
4,518
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 4
7,932
721
6,900
8,910
4,441
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 2
7,900
718
4,681
8,606
4,320
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 2
8,570
779
9,846
12,204
7,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 6
8,031
730
3,608
10,855
12,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
3 / 1 / 11
9,499
864
8,863
14,558
16,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 1 / 10
9,299
845
14,191
7,083
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Parahmansa
Fenrir
14
2 / 3 / 9
8,340
758
6,279
10,143
7,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Stoniesyew0
Cernunnos
15
0 / 0 / 13
8,461
769
5,538
6,467
3,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
heyitsvuvu
Mercury
15
5 / 4 / 7
8,801
800
9,281
10,710
5,696
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
9
Kills
14
14
Deaths
9
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Discordia
CdnMayhem
Discordia
3
3
3
1.5
W
Vamana
3
1
11
8.5
W
4
1
10
9
W
Fenrir
Parahmansa
Fenrir
2
3
9
2.17
L
1
1
4
3
L
3
3
2
1.33
W
Cernunnos
Stoniesyew0
Cernunnos
0
0
13
6.5
L
2
5
2
0.6
W
Mercury
heyitsvuvu
Mercury
5
4
7
2.13
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,092
Damage
44,152
50,274
Taken
48,961
33,326
Mitigated
36,623
13,940
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
CdnMayhem
Discordia
13,057
1,197
764
1,617
9,699
4,518
372
3,871
5,730
31,353
0
W
Vamana
8,863
3,845
2,406
4,778
14,558
16,219
630
4,044
10,514
0
18,076
W
14,191
4,456
1,343
849
7,083
3,540
735
2,073
5,010
31,998
0
W
Fenrir
Parahmansa
Fenrir
6,279
1,938
1,377
1,722
10,143
7,630
737
2,765
7,378
336
6,114
L
6,900
1,962
1,463
2,562
8,910
4,441
129
2,437
6,377
0
13,056
L
4,681
554
1,063
1,037
8,606
4,320
581
2,978
5,539
0
8,708
W
Cernunnos
Stoniesyew0
Cernunnos
5,538
1,455
499
1,492
6,467
3,538
1,202
1,218
5,249
0
20,282
L
9,846
3,402
1,213
2,542
12,204
7,358
588
2,394
9,672
0
20,265
W
Mercury
heyitsvuvu
Mercury
9,281
6,591
403
561
10,710
5,696
1,331
2,957
7,753
0
12,801
L
3,608
682
417
1,262
10,855
12,689
327
2,675
8,060
0
9,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,978
Gold Earned
44,400
92
Minions Killed
131
0
Camps Cleared
0
1,035,656
Distance Traveled
1,139,026
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,545
777
45
4
0
185,408
1
W
Vamana
9,499
864
22
2
0
230,846
0
W
Hera
9,299
845
51
5
0
238,023
2
W
Fenrir
8,340
758
5
0
0
234,308
0
L
Bastet
7,932
721
13
1
0
219,461
0
L
Fenrir
7,900
718
4
0
0
229,234
2
W
Cernunnos
8,461
769
35
3
0
195,874
0
L
Kali
8,570
779
17
2
0
203,957
0
W
Mercury
8,801
800
18
2
0
239,975
1
L
Odin
8,031
730
13
1
0
197,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role