Player Matchup

Kuzenbo
Kuzenbo
DarkAngel6711
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 87L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
LIF3LIN3_1911
Danzaburou
Level 157
God Stats
5W - 4L
1,532 SR
Queue Stats
328W - 361L
1,486 Elo+
Party 2
Ullr
Ullr
Ouzadi4
Ullr
Level 154
God Stats
2W - 4L
1,461 SR
Queue Stats
83W - 80L
1,485 Elo+
Solo
Sobek
Sobek
Saint Midnight
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,503 Elo+
Party 1
Osiris
Osiris
xman_09494
Osiris
Level 157
God Stats
0W - 7L
1,328 SR
Queue Stats
517W - 548L
1,553 Elo+
Party 2
Team Averages
Level 136
1,464 SR
1,499 Elo+

VS

Team Averages
Level 134
1,454 SR
1,507 Elo+
Thoth
Thoth
Bladium
Thoth
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Blehblah
Ah Muzen Cab
Level 155
God Stats
3W - 2L
1,584 SR
Queue Stats
183W - 159L
1,532 Elo+
Party 3
Ares
Ares
DrMahattan
Ares
Level 127
God Stats
2W - 1L
1,295 SR
Queue Stats
70W - 93L
1,366 Elo+
Solo
Anubis
Anubis
Fudoy
Anubis
Level 143
God Stats
3W - 3L
1,390 SR
Queue Stats
184W - 161L
1,532 Elo+
Party 3
Cabrakan
Cabrakan
ImGabriel09
Cabrakan
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 117L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
1 / 9 / 9
12,409
620
16,725
34,865
50,635
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
LIF3LIN3_1911
Danzaburou
20
12 / 6 / 6
15,725
786
34,317
26,425
13,949
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
Ouzadi4
Ullr
20
3 / 7 / 13
12,710
636
15,859
21,990
10,836
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 11 / 11
12,751
638
7,446
38,699
47,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
xman_09494
Osiris
20
4 / 8 / 12
12,851
643
13,581
26,634
40,440
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bladium
Thoth
20
9 / 4 / 22
13,799
690
29,930
15,814
9,272
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Blehblah
Ah Muzen Cab
20
13 / 4 / 19
15,582
779
37,009
21,322
14,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 4 / 27
14,571
729
16,095
26,262
41,212
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Fudoy
Anubis
20
10 / 5 / 23
15,249
762
23,753
20,164
15,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
ImGabriel09
Cabrakan
20
4 / 5 / 21
13,264
663
19,555
23,373
25,143
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
153
22
Kills
41
41
Deaths
22
51
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Thoth
Bladium
Thoth
9
4
22
5
W
Ah Muzen Cab
Blehblah
Ah Muzen Cab
13
4
19
5.63
L
Kuzenbo
1
9
9
0.61
W
5
4
27
4.63
W
Anubis
Fudoy
Anubis
10
5
23
4.3
W
Cabrakan
ImGabriel09
Cabrakan
4
5
21
2.9
L
Danzaburou
LIF3LIN3_1911
Danzaburou
12
6
6
2.5
L
Ullr
Ouzadi4
Ullr
3
7
13
1.36
L
2
11
11
0.68
L
Osiris
xman_09494
Osiris
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,928
Damage
126,342
148,613
Taken
106,935
163,268
Mitigated
106,219
41,215
Healing
46,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Bladium
Thoth
29,930
2,563
2,735
4,129
15,814
9,272
3,057
4,883
10,931
50,406
0
W
Ah Muzen Cab
Blehblah
Ah Muzen Cab
37,009
24,285
2,203
8,707
21,322
14,706
3,574
3,883
17,439
0
67,419
L
Kuzenbo
16,725
4,079
6,306
5,172
34,865
50,635
25
20,799
14,066
29,366
0
W
16,095
549
2,561
4,872
26,262
41,212
336
5,292
20,970
31,095
0
W
Anubis
Fudoy
Anubis
23,753
1,269
2,332
7,216
20,164
15,886
1,500
3,547
16,617
62,341
0
W
Cabrakan
ImGabriel09
Cabrakan
19,555
2,145
3,488
8,710
23,373
25,143
949
6,566
16,807
40,456
0
L
Danzaburou
LIF3LIN3_1911
Danzaburou
34,317
17,338
815
9,762
26,425
13,949
2,853
17,526
8,899
0
81,855
L
Ullr
Ouzadi4
Ullr
15,859
5,521
1,014
3,115
21,990
10,836
1,591
14,890
7,100
0
32,433
L
7,446
974
2,624
6,883
38,699
47,408
0
23,119
15,580
15,125
0
L
Osiris
xman_09494
Osiris
13,581
1,639
2,390
3,134
26,634
40,440
278
12,999
13,635
0
27,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,446
Gold Earned
72,465
235
Minions Killed
246
0
Camps Cleared
0
1,584,126
Distance Traveled
1,760,447
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,799
690
37
2
0
358,398
0
W
Ah Muzen Cab
15,582
779
64
3
0
357,158
0
L
Kuzenbo
12,409
620
30
2
0
321,245
0
W
Ares
14,571
729
20
1
0
376,709
0
W
Anubis
15,249
762
81
4
0
322,669
1
W
Cabrakan
13,264
663
44
2
0
345,513
0
L
Danzaburou
15,725
786
112
6
0
323,929
1
L
Ullr
12,710
636
41
2
0
342,056
0
L
Sobek
12,751
638
21
1
0
275,697
1
L
Osiris
12,851
643
31
2
0
321,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role