Player Matchup

Charybdis
Charybdis
Makar4ik_x
Charybdis
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 39L
1,408 Elo+
Party 1
Zhong Kui
Zhong Kui
Mesnik124
Zhong Kui
Level 158
God Stats
22W - 23L
1,697 SR
Queue Stats
271W - 276L
1,563 Elo+
Party 1
Terra
Terra
Mrmastertaa
Terra
Level 78
God Stats
8W - 12L
1,523 SR
Queue Stats
206W - 256L
1,458 Elo+
Solo
Tiamat
Tiamat
Trollasol
Tiamat
Level 69
God Stats
27W - 20L
1,451 SR
Queue Stats
198W - 194L
1,413 Elo+
Solo
Set
Set
Yeosang
Set
Level 81
God Stats
12W - 14L
1,488 SR
Queue Stats
74W - 78L
1,481 Elo+
Solo
Team Averages
Level 83
1,532 SR
1,465 Elo+

VS

Team Averages
Level 113
1,457 SR
1,488 Elo+
Da Ji
Da Ji
Anathk
Da Ji
Level 158
God Stats
8W - 14L
1,459 SR
Queue Stats
201W - 220L
1,382 Elo+
Solo
Nox
Nox
Savonos
Nox
Level 145
God Stats
6W - 5L
1,525 SR
Queue Stats
291W - 323L
1,473 Elo+
Solo
Cu Chulainn
Cu Chulainn
Trasher2
Cu Chulainn
Level 48
God Stats
1W - 1L
1,289 SR
Queue Stats
17W - 19L
1,515 Elo+
Solo
Guan Yu
Guan Yu
Wiesel1
Guan Yu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 25L
1,517 Elo+
Solo
Apollo
Apollo
银河系少女的梦
Apollo
Level 109
God Stats
26W - 29L
1,513 SR
Queue Stats
395W - 361L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Makar4ik_x
Charybdis
19
1 / 8 / 1
11,166
385
11,741
24,770
8,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
Mesnik124
Zhong Kui
20
4 / 5 / 5
14,595
503
30,135
25,301
36,179
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 1
9,017
311
3,057
14,013
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Trollasol
Tiamat
20
2 / 0 / 8
14,079
485
26,398
12,928
8,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Set
20
5 / 7 / 1
14,126
487
14,859
30,445
14,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Anathk
Da Ji
20
5 / 4 / 3
15,073
520
6,784
27,818
15,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
20
2 / 1 / 7
15,926
549
12,685
15,821
8,753
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Trasher2
Cu Chulainn
20
3 / 2 / 8
16,886
582
26,047
38,456
51,880
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Wiesel1
Guan Yu
20
3 / 1 / 9
15,167
523
11,513
30,621
35,003
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 4 / 3
16,948
584
22,355
29,054
14,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
12
Kills
22
22
Deaths
12
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Anathk
Da Ji
5
4
3
1.63
L
Charybdis
Makar4ik_x
Charybdis
1
8
1
0.19
L
Zhong Kui
Mesnik124
Zhong Kui
4
5
5
1.3
L
0
2
1
0.25
W
Nox
2
1
7
5.5
W
Cu Chulainn
Trasher2
Cu Chulainn
3
2
8
3.5
L
Tiamat
Trollasol
Tiamat
2
0
8
6
W
Guan Yu
Wiesel1
Guan Yu
3
1
9
7.5
L
Set
5
7
1
0.79
W
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,190
Damage
79,384
107,457
Taken
141,770
77,461
Mitigated
125,139
33,226
Healing
68,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Anathk
Da Ji
6,784
1,513
1
12,610
27,818
15,145
2,778
8,473
19,133
0
120,329
L
Charybdis
Makar4ik_x
Charybdis
11,741
6,753
0
7,752
24,770
8,245
0
1,380
23,390
0
97,531
L
Zhong Kui
Mesnik124
Zhong Kui
30,135
8,601
0
8,359
25,301
36,179
845
3,362
21,939
128,822
18,300
L
3,057
728
1,714
5,660
14,013
10,196
0
0
14,013
21,254
0
W
Nox
12,685
649
0
4,808
15,821
8,753
1,670
7,536
7,651
144,969
0
W
Cu Chulainn
Trasher2
Cu Chulainn
26,047
3,732
0
22,013
38,456
51,880
978
20,431
17,673
0
149,492
L
Tiamat
Trollasol
Tiamat
26,398
887
0
4,156
12,928
8,007
0
4,105
8,823
114,800
0
W
Guan Yu
Wiesel1
Guan Yu
11,513
1,335
6,624
9,938
30,621
35,003
3,028
9,663
20,719
2,127
69,577
L
Set
14,859
5,791
188
5,397
30,445
14,834
0
3,908
26,537
0
146,987
W
22,355
14,549
0
12,535
29,054
14,358
11,146
9,419
19,327
0
185,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,983
Gold Earned
80,000
756
Minions Killed
912
0
Camps Cleared
0
2,431,150
Distance Traveled
2,743,937
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,073
520
142
5
0
539,771
4
L
Charybdis
11,166
385
136
5
0
495,978
2
L
Zhong Kui
14,595
503
196
7
0
465,375
2
L
Terra
9,017
311
28
1
0
268,600
2
W
Nox
15,926
549
218
8
0
582,422
10
W
Cu Chulainn
16,886
582
234
8
0
578,524
10
L
Tiamat
14,079
485
215
7
0
612,490
5
W
Guan Yu
15,167
523
69
2
0
549,156
0
L
Set
14,126
487
181
6
0
588,707
6
W
Apollo
16,948
584
249
9
0
494,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role