Player Matchup

Sobek
Sobek
Silver II
ElectroPig
Sobek
Silver II
Level 109
God Stats
1W - 0L
1,518 SR
Queue Stats
60W - 90L
1,180 MMR
Party 1
Nox
Nox
Silver III
Pl4ll3r
Nox
Silver III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,247 MMR
Solo
Medusa
Medusa
Gold IV
giorgioqg
Medusa
Gold IV
Level 123
God Stats
20W - 27L
1,435 SR
Queue Stats
66W - 96L
1,447 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,485 SR
1,291 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,584 SR
1,153 MMR
Fenrir
Fenrir
Bronze I
Jondekovgar
Fenrir
Bronze I
Level 65
God Stats
4W - 14L
1,438 SR
Queue Stats
75W - 180L
1,092 MMR
Party 2
Bacchus
Bacchus
Bronze III
OptimusKrayt
Bacchus
Bronze III
Level 64
God Stats
12W - 24L
1,443 SR
Queue Stats
37W - 131L
877 MMR
Party 2
Sol
Sol
Bronze V
ZPShiv
Sol
Bronze V
Level 68
God Stats
0W - 1L
1,871 SR
Queue Stats
4W - 7L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
2 / 2 / 7
12,512
659
6,997
24,182
35,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nox
18
3 / 1 / 7
12,796
673
13,081
8,523
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
giorgioqg
Medusa
18
5 / 2 / 4
12,877
678
21,443
16,155
9,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AtlasAh Muzen CabThothHou YiBastet

VS

Bans
PoseidonAresMulanKhepriCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 7 / 3
10,569
556
7,540
21,695
19,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
OptimusKrayt
Bacchus
16
2 / 2 / 3
12,506
658
8,792
16,659
29,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
ZPShiv
Sol
18
2 / 1 / 3
12,511
658
20,021
11,694
6,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
10
Kills
5
5
Deaths
10
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
2
7
2.75
L
Fenrir
1
7
3
0.36
L
Bacchus
OptimusKrayt
Bacchus
2
2
3
1.75
W
Nox
3
1
7
6.5
L
Sol
ZPShiv
Sol
2
1
3
3.5
W
Medusa
giorgioqg
Medusa
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,521
Damage
36,353
48,860
Taken
50,048
49,138
Mitigated
55,974
11,078
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,997
520
897
6,394
24,182
35,143
352
13,218
10,964
20,842
0
L
Fenrir
7,540
1,208
0
1,770
21,695
19,998
24
8,686
13,009
0
20,258
L
Bacchus
OptimusKrayt
Bacchus
8,792
1,117
0
4,778
16,659
29,876
68
7,059
9,600
21,032
0
W
Nox
13,081
1,431
0
1,519
8,523
4,835
776
6,093
2,430
49,509
0
L
Sol
ZPShiv
Sol
20,021
6,602
0
6,977
11,694
6,100
1,850
5,032
6,662
90,130
0
W
Medusa
giorgioqg
Medusa
21,443
8,738
0
2,268
16,155
9,160
1,575
10,106
6,049
0
86,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,185
Gold Earned
35,586
212
Minions Killed
199
8
Camps Cleared
10
1,078,295
Distance Traveled
1,029,627
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,512
659
25
1
0
384,821
4
L
Fenrir
10,569
556
22
1
4
327,420
1
L
Bacchus
12,506
658
17
1
2
353,805
3
W
Nox
12,796
673
79
4
3
346,392
2
L
Sol
12,511
658
160
8
4
348,402
2
W
Medusa
12,877
678
108
6
5
347,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role