Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Dozfa
Hera
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,438 Elo+
Party 2
Bellona
Bellona
JShrives
Bellona
Level 25
God Stats
18W - 13L
1,588 SR
Queue Stats
32W - 43L
1,398 Elo+
Party 2
Cabrakan
Cabrakan
MyTeamIsGodAwful
Cabrakan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 85L
1,429 Elo+
Party 2
Team Averages
Level 62
1,518 SR
1,453 Elo+

VS

Team Averages
Level 76
1,530 SR
1,510 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Forsaken_King21
Merlin
Level 67
God Stats
1W - 2L
1,750 SR
Queue Stats
325W - 270L
1,529 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kenpachi_ZARa11
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 263L
1,566 Elo+
Party 1
Ravana
Ravana
wakichurro912
Ravana
Level 45
God Stats
34W - 40L
1,401 SR
Queue Stats
235W - 248L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
1 / 0 / 1
4,303
615
1,233
6,020
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
 
Danzaburou
5
0 / 1 / 0
3,351
479
1,563
4,345
1,201
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Dozfa
Hera
8
2 / 0 / 2
4,546
649
2,873
2,845
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
JShrives
Bellona
8
1 / 0 / 0
4,753
679
2,782
3,155
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 0 / 1
3,945
564
2,010
5,056
1,982
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
4,324
618
1,723
4,274
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
 
Izanami
6
1 / 1 / 0
4,286
612
4,546
4,615
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,061
580
1,432
2,005
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Kenpachi_ZARa11
Tsukuyomi
6
0 / 2 / 0
3,668
524
1,479
5,000
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
3,779
540
1,082
2,887
1,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
0
1
1.5
W
Danzaburou
 
Danzaburou
0
1
0
0
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Izanami
 
Izanami
1
1
0
1
W
Hera
Dozfa
Hera
2
0
2
3
L
0
1
0
0
W
Bellona
JShrives
Bellona
1
0
0
1
L
Tsukuyomi
Kenpachi_ZARa11
Tsukuyomi
0
2
0
0
W
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,461
Damage
10,262
21,421
Taken
18,781
8,173
Mitigated
7,031
6,068
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,233
925
0
1,806
6,020
1,983
0
503
5,429
0
19,707
W
Danzaburou
 
Danzaburou
1,563
800
0
749
4,345
1,201
0
746
3,599
0
16,233
L
Cthulhu
 
Cthulhu
1,723
280
53
1,423
4,274
1,955
125
956
3,318
8,588
0
L
Izanami
 
Izanami
4,546
3,089
0
1,883
4,615
1,296
630
848
3,657
0
32,761
W
Hera
Dozfa
Hera
2,873
1,242
0
434
2,845
930
0
585
2,146
26,596
0
L
1,432
305
0
669
2,005
645
0
1,299
657
19,231
0
W
Bellona
JShrives
Bellona
2,782
1,121
0
1,754
3,155
2,077
0
0
3,155
0
29,193
L
Tsukuyomi
Kenpachi_ZARa11
Tsukuyomi
1,479
543
0
1,609
5,000
1,552
0
1,654
3,169
0
12,085
W
2,010
415
0
1,325
5,056
1,982
0
1,052
3,937
13,350
0
L
1,082
419
0
342
2,887
1,583
0
0
2,887
0
15,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,898
Gold Earned
20,118
213
Minions Killed
180
0
Camps Cleared
0
678,129
Distance Traveled
649,157
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,303
615
49
7
0
153,613
0
W
Danzaburou
3,351
479
13
2
0
125,043
0
L
Cthulhu
4,324
618
22
3
0
138,995
2
L
Izanami
4,286
612
57
8
0
127,662
1
W
Hera
4,546
649
55
8
0
120,596
1
L
Merlin
4,061
580
42
6
0
122,704
2
W
Bellona
4,753
679
66
9
0
147,244
0
L
Tsukuyomi
3,668
524
27
4
0
158,753
0
W
Cabrakan
3,945
564
30
4
0
131,633
0
L
Ravana
3,779
540
32
5
0
101,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role