Player Matchup

Medusa
Medusa
AngryRabbits
Medusa
Level 109
God Stats
2W - 2L
1,514 SR
Queue Stats
259W - 187L
1,649 Elo+
Party 1
Izanami
Izanami
EduardoCMZu
Izanami
Level 154
God Stats
1W - 0L
1,726 SR
Queue Stats
17W - 11L
1,647 Elo+
Solo
Ares
Ares
Pawpyy
Ares
Level 135
God Stats
5W - 4L
1,578 SR
Queue Stats
464W - 473L
1,521 Elo+
Solo
Nu Wa
Nu Wa
XxVoidKingxX
Nu Wa
Level 160
God Stats
19W - 18L
1,688 SR
Queue Stats
1,144W - 1,155L
1,591 Elo+
Solo
Ra
Ra
lnue
Ra
Level 159
God Stats
5W - 3L
1,297 SR
Queue Stats
260W - 192L
1,673 Elo+
Party 1
Team Averages
Level 143
1,561 SR
1,616 Elo+

VS

Team Averages
Level 138
1,429 SR
1,572 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ByJhon
Ymir
Level 156
God Stats
2W - 1L
1,797 SR
Queue Stats
56W - 46L
1,593 Elo+
Party 2
Thanatos
Thanatos
Koserian
Thanatos
Level 151
God Stats
3W - 4L
1,104 SR
Queue Stats
424W - 464L
1,558 Elo+
Solo
Sylvanus
Sylvanus
Velanthos
Sylvanus
Level 128
God Stats
0W - 2L
1,244 SR
Queue Stats
74W - 68L
1,614 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gabrielmtzt
Ah Muzen Cab
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 16
9,397
783
13,858
15,538
8,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Izanami
EduardoCMZu
Izanami
16
5 / 4 / 16
9,904
825
18,086
14,622
7,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Pawpyy
Ares
15
3 / 1 / 15
9,609
801
9,130
15,713
17,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 2 / 21
9,356
780
17,104
9,774
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
lnue
Ra
19
12 / 1 / 12
10,913
909
15,765
10,563
6,386
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 5 / 10
8,839
737
12,793
15,076
11,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
ByJhon
Ymir
13
1 / 5 / 6
8,522
710
9,776
19,832
27,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Koserian
Thanatos
14
4 / 5 / 4
8,762
730
8,583
16,223
12,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Velanthos
Sylvanus
15
1 / 5 / 9
9,085
757
8,784
22,191
28,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
gabrielmtzt
Ah Muzen Cab
16
3 / 5 / 6
8,960
747
15,750
13,153
6,973
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
45
25
Kills
10
11
Deaths
25
80
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
10
1.2
W
Medusa
4
3
16
4
L
Ymir
ByJhon
Ymir
1
5
6
0.8
W
Izanami
EduardoCMZu
Izanami
5
4
16
3.25
L
Thanatos
Koserian
Thanatos
4
5
4
1.2
W
Ares
Pawpyy
Ares
3
1
15
10.5
L
Sylvanus
Velanthos
Sylvanus
1
5
9
1.1
W
1
2
21
5.75
L
Ah Muzen Cab
gabrielmtzt
Ah Muzen Cab
3
5
6
1.2
W
Ra
lnue
Ra
12
1
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,943
Damage
55,686
66,210
Taken
86,475
44,700
Mitigated
86,409
28,014
Healing
26,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
12,793
726
979
1,782
15,076
11,390
236
5,913
9,163
32,620
0
W
Medusa
13,858
4,610
1,817
3,072
15,538
8,532
1,015
7,253
8,285
0
27,712
L
Ymir
ByJhon
Ymir
9,776
1,359
257
1,550
19,832
27,248
100
9,508
10,324
19,770
0
W
Izanami
EduardoCMZu
Izanami
18,086
9,241
1,071
1,041
14,622
7,579
3,160
8,458
6,164
0
37,352
L
Thanatos
Koserian
Thanatos
8,583
287
974
6,490
16,223
12,697
1,165
8,983
7,240
0
22,424
W
Ares
Pawpyy
Ares
9,130
247
878
2,382
15,713
17,602
842
5,426
10,287
10,731
0
L
Sylvanus
Velanthos
Sylvanus
8,784
2,283
6,355
6,084
22,191
28,101
39
10,571
11,620
15,565
0
W
17,104
7,317
2,142
1,361
9,774
4,601
2,191
5,264
4,510
32,724
0
L
Ah Muzen Cab
gabrielmtzt
Ah Muzen Cab
15,750
4,371
662
1,487
13,153
6,973
0
7,024
6,129
0
51,008
W
Ra
lnue
Ra
15,765
912
9,963
4,287
10,563
6,386
1,114
4,952
5,611
29,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,179
Gold Earned
44,168
154
Minions Killed
153
0
Camps Cleared
0
1,043,673
Distance Traveled
936,275
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,839
737
30
3
0
207,916
2
W
Medusa
9,397
783
36
3
0
219,873
0
L
Ymir
8,522
710
23
2
0
177,563
0
W
Izanami
9,904
825
42
4
0
171,677
0
L
Thanatos
8,762
730
16
1
0
189,092
0
W
Ares
9,609
801
5
0
0
211,305
0
L
Sylvanus
9,085
757
4
0
0
170,003
1
W
Nu Wa
9,356
780
39
3
0
215,466
1
L
Ah Muzen Cab
8,960
747
80
7
0
191,701
1
W
Ra
10,913
909
32
3
0
225,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role