Player Matchup

Baron Samedi
Baron Samedi
BraVE___Woman
Baron Samedi
Level 137
God Stats
3W - 2L
1,496 SR
Queue Stats
67W - 80L
1,391 Elo+
Solo
Vulcan
Vulcan
Tj_ElMonares664
Vulcan
Level 109
God Stats
6W - 6L
1,591 SR
Queue Stats
113W - 142L
1,415 Elo+
Solo
Fenrir
Fenrir
Voltov
Fenrir
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,480 Elo+
Solo
Team Averages
Level 108
1,529 SR
1,429 Elo+

VS

Team Averages
Level 114
1,578 SR
1,373 Elo+
Hercules
Hercules
Boom Bep HD
Hercules
Level 89
God Stats
1W - 1L
1,737 SR
Queue Stats
66W - 99L
1,318 Elo+
Solo
Baron Samedi
Baron Samedi
NfM Malice
Baron Samedi
Level 158
God Stats
204W - 203L
1,487 SR
Queue Stats
247W - 266L
1,424 Elo+
Party 1
Medusa
Medusa
OutlawOnion
Medusa
Level 96
God Stats
4W - 6L
1,511 SR
Queue Stats
4W - 8L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BraVE___Woman
Baron Samedi
16
2 / 3 / 12
10,987
687
12,690
15,232
14,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 5 / 6
10,860
679
20,127
13,513
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Voltov
Fenrir
17
10 / 2 / 4
11,857
741
20,101
17,515
9,654
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boom Bep HD
Hercules
15
2 / 6 / 4
10,648
666
7,811
28,343
31,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
NfM Malice
Baron Samedi
16
4 / 5 / 4
11,163
698
16,639
15,123
7,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
15
3 / 4 / 7
10,735
671
11,590
16,763
6,393
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
15
Kills
9
10
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Boom Bep HD
Hercules
2
6
4
0.67
W
Baron Samedi
BraVE___Woman
Baron Samedi
2
3
12
2.67
L
Baron Samedi
NfM Malice
Baron Samedi
4
5
4
1.2
L
Medusa
3
4
7
1.63
W
3
5
6
1.2
W
Fenrir
Voltov
Fenrir
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,918
Damage
36,040
46,260
Taken
60,229
29,807
Mitigated
45,965
14,525
Healing
18,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Boom Bep HD
Hercules
7,811
2,063
435
9,372
28,343
31,693
147
15,452
12,891
2,739
17,214
W
Baron Samedi
BraVE___Woman
Baron Samedi
12,690
727
1,658
6,153
15,232
14,290
342
6,624
8,608
32,917
0
L
Baron Samedi
NfM Malice
Baron Samedi
16,639
589
2,294
4,122
15,123
7,879
120
9,257
5,866
59,453
0
L
Medusa
11,590
6,026
0
2,727
16,763
6,393
352
8,476
8,287
0
35,296
W
20,127
11,241
215
2,549
13,513
5,863
792
6,010
7,503
55,627
0
W
Fenrir
Voltov
Fenrir
20,101
3,611
0
3,950
17,515
9,654
332
5,932
11,583
0
39,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,704
Gold Earned
32,546
159
Minions Killed
180
8
Camps Cleared
7
922,361
Distance Traveled
837,372
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,648
666
32
2
0
269,526
0
W
Baron Samedi
10,987
687
49
3
1
280,569
1
L
Baron Samedi
11,163
698
90
6
4
283,131
1
L
Medusa
10,735
671
58
4
3
284,715
4
W
Vulcan
10,860
679
68
4
3
295,525
2
W
Fenrir
11,857
741
42
3
4
346,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role