Player Matchup

Tiamat
Tiamat
FairySIayer
Tiamat
Level 160
God Stats
1W - 1L
1,248 SR
Queue Stats
180W - 33L
2,004 Elo+
Party 2
Ymir
Ymir
Khamuel
Ymir
Level 158
God Stats
3W - 1L
1,287 SR
Queue Stats
210W - 33L
2,027 Elo+
Party 2
Set
Set
Shαwarma
Set
Level 146
God Stats
8W - 0L
1,975 SR
Queue Stats
217W - 32L
2,009 Elo+
Party 2
Team Averages
Level 155
1,503 SR
2,014 Elo+

VS

Team Averages
Level 35
1,781 SR
1,600 Elo+
Discordia
Discordia
MilkyAnimeGirl
Discordia
Level 10
God Stats
1W - 2L
1,791 SR
Queue Stats
2W - 2L
1,698 Elo+
Party 1
Cthulhu
Cthulhu
dragomireII
Cthulhu
Level 11
God Stats
0W - 2L
1,678 SR
Queue Stats
1W - 3L
1,318 Elo+
Party 1
Da Ji
Da Ji
waflchunk
Da Ji
Level 85
God Stats
9W - 2L
1,873 SR
Queue Stats
17W - 6L
1,785 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 2 / 11
11,462
764
13,741
13,665
11,507
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Khamuel
Ymir
17
4 / 2 / 10
12,383
826
15,783
20,860
26,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 2 / 6
12,131
809
14,450
19,175
23,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MilkyAnimeGirl
Discordia
13
0 / 8 / 3
8,819
588
5,664
14,582
6,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
dragomireII
Cthulhu
14
1 / 2 / 3
10,312
687
8,783
16,766
26,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
waflchunk
Da Ji
16
5 / 6 / 1
10,862
724
20,347
19,378
10,230
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
6
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
2
11
4.25
W
Ymir
Khamuel
Ymir
4
2
10
4.5
L
Discordia
MilkyAnimeGirl
Discordia
0
8
3
0.19
W
9
2
6
6
L
Cthulhu
dragomireII
Cthulhu
1
2
3
1.25
L
Da Ji
waflchunk
Da Ji
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,974
Damage
34,794
53,700
Taken
50,726
60,948
Mitigated
43,313
21,622
Healing
2,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
13,741
1,343
669
6,891
13,665
11,507
865
3,553
10,112
54,387
0
W
Ymir
Khamuel
Ymir
15,783
3,034
0
6,405
20,860
26,271
515
8,022
12,838
42,864
0
L
Discordia
MilkyAnimeGirl
Discordia
5,664
57
0
213
14,582
6,829
0
9,990
4,592
27,980
0
W
14,450
6,524
630
7,027
19,175
23,170
935
4,018
15,157
0
47,599
L
Cthulhu
dragomireII
Cthulhu
8,783
928
190
1,162
16,766
26,254
0
9,236
7,530
21,833
0
L
Da Ji
waflchunk
Da Ji
20,347
7,177
0
500
19,378
10,230
0
10,298
9,080
0
45,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,976
Gold Earned
29,993
193
Minions Killed
136
14
Camps Cleared
0
839,404
Distance Traveled
858,312
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,462
764
97
6
10
286,702
4
W
Ymir
12,383
826
52
3
1
273,802
5
L
Discordia
8,819
588
45
3
0
258,984
2
W
Set
12,131
809
44
3
3
278,900
0
L
Cthulhu
10,312
687
26
2
0
304,795
0
L
Da Ji
10,862
724
65
4
0
294,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role