Player Matchup

Eset
Eset
 
Eset
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MeRc3LeS_KiLleR_
Thanatos
Level 129
God Stats
5W - 10L
1,496 SR
Queue Stats
1,136W - 1,099L
1,468 Elo+
Solo
Chiron
Chiron
Nekmokaios
Chiron
Level 95
God Stats
2W - 4L
1,548 SR
Queue Stats
220W - 208L
1,508 Elo+
Solo
Horus
Horus
iRepDrippy
Horus
Level 115
God Stats
0W - 2L
1,502 SR
Queue Stats
28W - 33L
1,468 Elo+
Solo
Cthulhu
Cthulhu
james p0pez
Cthulhu
Level 61
God Stats
3W - 9L
1,506 SR
Queue Stats
304W - 288L
1,503 Elo+
Solo
Team Averages
Level 111
1,510 SR
1,490 Elo+

VS

Team Averages
Level 82
1,445 SR
1,462 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gageb0t
Ah Muzen Cab
Level 155
God Stats
8W - 4L
1,637 SR
Queue Stats
57W - 56L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
OdinCES
Tsukuyomi
Level 61
God Stats
10W - 8L
1,305 SR
Queue Stats
307W - 297L
1,473 Elo+
Party 1
Janus
Janus
SnowmanZak
Janus
Level 62
God Stats
10W - 6L
1,392 SR
Queue Stats
270W - 265L
1,448 Elo+
Party 1
Shiva
Shiva
cHAseTheMONkeY
Shiva
Level 58
God Stats
18W - 5L
1,607 SR
Queue Stats
169W - 200L
1,492 Elo+
Party 1
Pele
Pele
uG Cyclone
Pele
Level 73
God Stats
7W - 5L
1,283 SR
Queue Stats
384W - 357L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
1 / 3 / 1
9,833
447
11,867
17,030
8,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 1
9,401
427
6,056
17,093
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Nekmokaios
Chiron
15
1 / 5 / 0
9,898
450
7,006
18,715
6,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
12
0 / 2 / 3
8,889
404
6,970
21,900
23,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
james p0pez
Cthulhu
19
1 / 1 / 1
11,423
519
12,402
17,392
24,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gageb0t
Ah Muzen Cab
20
5 / 0 / 3
12,730
579
14,232
12,535
5,646
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
OdinCES
Tsukuyomi
17
0 / 2 / 2
11,273
512
7,845
14,724
7,377
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
19
2 / 1 / 6
11,644
529
12,531
10,580
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 3 / 6
10,345
470
7,899
14,123
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 0 / 3
12,434
565
15,028
21,539
11,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
16
16
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
1
0.5
W
Ah Muzen Cab
Gageb0t
Ah Muzen Cab
5
0
3
6.5
L
3
5
1
0.7
L
Chiron
Nekmokaios
Chiron
1
5
0
0.2
W
Tsukuyomi
OdinCES
Tsukuyomi
0
2
2
0.5
W
Janus
2
1
6
5
W
2
3
6
1.67
L
Horus
0
2
3
0.75
L
Cthulhu
james p0pez
Cthulhu
1
1
1
1.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,301
Damage
57,535
92,130
Taken
73,501
69,946
Mitigated
40,403
37,702
Healing
30,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
11,867
302
745
3,745
17,030
8,422
1,096
4,295
12,735
91,488
0
W
Ah Muzen Cab
Gageb0t
Ah Muzen Cab
14,232
6,122
0
4,424
12,535
5,646
2,634
1,761
10,774
0
138,007
L
6,056
1,184
0
13,882
17,093
7,613
0
1,591
15,502
0
76,186
L
Chiron
Nekmokaios
Chiron
7,006
2,017
1,009
5,646
18,715
6,255
568
1,382
17,287
0
81,648
W
Tsukuyomi
OdinCES
Tsukuyomi
7,845
2,084
0
6,472
14,724
7,377
654
10,142
4,582
0
78,627
W
Janus
12,531
1,203
172
2,109
10,580
4,407
785
3,184
7,396
103,920
0
W
7,899
1,210
1,829
2,613
14,123
11,260
222
3,460
10,281
0
39,160
L
Horus
6,970
3,009
1,945
6,165
21,900
23,255
41
4,393
17,507
0
38,217
L
Cthulhu
james p0pez
Cthulhu
12,402
1,088
925
3,640
17,392
24,401
0
870
16,522
93,572
0
W
15,028
4,013
0
13,308
21,539
11,713
600
6,661
14,878
0
132,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,444
Gold Earned
58,426
670
Minions Killed
751
0
Camps Cleared
0
2,020,181
Distance Traveled
2,323,271
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,833
447
147
7
0
390,604
2
W
Ah Muzen Cab
12,730
579
200
9
0
446,505
2
L
Thanatos
9,401
427
112
5
0
456,390
4
L
Chiron
9,898
450
174
8
0
393,900
2
W
Tsukuyomi
11,273
512
149
7
0
455,005
1
W
Janus
11,644
529
178
8
0
439,641
3
W
Shiva
10,345
470
47
2
0
471,492
6
L
Horus
8,889
404
54
2
0
388,760
3
L
Cthulhu
11,423
519
183
8
0
390,527
1
W
Pele
12,434
565
177
8
0
510,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role