Player Matchup

Achilles
Achilles
JoelDaAzzhole
Achilles
Level 160
God Stats
16W - 6L
1,699 SR
Queue Stats
1,643W - 548L
1,844 Elo+
Party 1
Sol
Sol
Railer
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
372W - 87L
1,897 Elo+
Party 1
Odin
Odin
Ðrîzzy
Odin
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 46L
1,786 Elo+
Party 1
Team Averages
Level 118
1,566 SR
1,842 Elo+

VS

Team Averages
Level 128
1,656 SR
1,657 Elo+
Kuzenbo
Kuzenbo
IamOriginal
Kuzenbo
Level 128
God Stats
10W - 8L
1,571 SR
Queue Stats
330W - 226L
1,642 Elo+
Party 2
Zhong Kui
Zhong Kui
Tostman
Zhong Kui
Level 136
God Stats
5W - 4L
1,523 SR
Queue Stats
172W - 74L
1,718 Elo+
Party 2
Chiron
Chiron
robocop27
Chiron
Level 121
God Stats
11W - 6L
1,874 SR
Queue Stats
46W - 26L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JoelDaAzzhole
Achilles
17
14 / 1 / 8
12,777
983
14,541
15,529
21,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Railer
Sol
15
5 / 4 / 15
10,481
806
27,533
16,237
8,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
14
3 / 5 / 13
10,014
770
7,264
17,673
15,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IamOriginal
Kuzenbo
12
1 / 7 / 3
8,808
678
4,458
21,528
30,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
Tostman
Zhong Kui
12
1 / 10 / 5
8,289
638
10,143
17,719
10,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
robocop27
Chiron
14
6 / 5 / 2
9,581
737
14,432
14,576
7,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
8
10
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
IamOriginal
Kuzenbo
1
7
3
0.36
W
Achilles
JoelDaAzzhole
Achilles
14
1
8
18
W
Sol
Railer
Sol
5
4
15
3.13
L
Zhong Kui
Tostman
Zhong Kui
1
10
5
0.35
L
Chiron
robocop27
Chiron
6
5
2
1.4
W
Odin
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,338
Damage
29,033
49,439
Taken
53,823
45,825
Mitigated
47,579
18,596
Healing
4,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
IamOriginal
Kuzenbo
4,458
2,015
0
1,142
21,528
30,049
0
10,139
11,389
17,693
0
W
Achilles
JoelDaAzzhole
Achilles
14,541
2,828
1,065
5,200
15,529
21,626
381
5,211
10,318
0
33,615
W
Sol
Railer
Sol
27,533
14,163
0
8,980
16,237
8,230
2,311
6,031
10,206
63,550
7,588
L
Zhong Kui
Tostman
Zhong Kui
10,143
366
0
1,332
17,719
10,240
0
9,044
8,675
21,583
0
L
Chiron
robocop27
Chiron
14,432
6,449
708
1,812
14,576
7,290
0
5,059
9,464
0
32,133
W
Odin
7,264
1,961
0
3,351
17,673
15,969
0
3,761
13,027
0
24,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
26,678
129
Minions Killed
93
8
Camps Cleared
3
740,823
Distance Traveled
640,326
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,808
678
19
1
0
231,270
3
W
Achilles
12,777
983
30
2
3
274,239
1
W
Sol
10,481
806
75
6
4
216,900
1
L
Zhong Kui
8,289
638
31
2
2
200,367
3
L
Chiron
9,581
737
43
3
1
208,689
2
W
Odin
10,014
770
24
2
1
249,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role