Player Matchup

King Arthur
King Arthur
FrozenDino
King Arthur
Level 136
God Stats
3W - 3L
1,214 SR
Queue Stats
116W - 104L
1,564 Elo+
Party 1
Bakasura
Bakasura
FuriousGamer
Bakasura
Level 128
God Stats
3W - 1L
1,557 SR
Queue Stats
21W - 24L
1,542 Elo+
Party 2
Olorun
Olorun
GimmeDuhLutes
Olorun
Level 132
God Stats
4W - 0L
1,469 SR
Queue Stats
46W - 46L
1,615 Elo+
Party 2
Artemis
Artemis
RedPhage
Artemis
Level 119
God Stats
7W - 3L
1,694 SR
Queue Stats
115W - 95L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
TheFizzyPigeon
Sylvanus
Level 120
God Stats
5W - 4L
1,781 SR
Queue Stats
85W - 70L
1,563 Elo+
Party 1
Team Averages
Level 127
1,543 SR
1,571 Elo+

VS

Team Averages
Level 130
1,458 SR
1,599 Elo+
Tiamat
Tiamat
DeadTaco771
Tiamat
Level 129
God Stats
0W - 1L
1,221 SR
Queue Stats
331W - 287L
1,610 Elo+
Party 3
Mercury
Mercury
JACKWEASEL
Mercury
Level 160
God Stats
11W - 7L
1,565 SR
Queue Stats
425W - 395L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
TJAG94
Sun Wukong
Level 123
God Stats
1W - 2L
1,547 SR
Queue Stats
247W - 228L
1,600 Elo+
Party 3
Xing Tian
Xing Tian
Xxsejo1903xX
Xing Tian
Level 135
God Stats
0W - 3L
1,500 SR
Queue Stats
517W - 506L
1,565 Elo+
Solo
Charybdis
Charybdis
YoshiCats
Charybdis
Level 102
God Stats
0W - 3L
1,457 SR
Queue Stats
303W - 273L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrozenDino
King Arthur
15
3 / 3 / 2
9,648
568
10,234
14,396
15,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
FuriousGamer
Bakasura
17
5 / 2 / 7
10,293
605
11,098
17,781
9,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 0 / 6
11,647
685
17,758
15,035
8,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
RedPhage
Artemis
15
1 / 0 / 4
9,232
543
8,599
8,403
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
15
1 / 0 / 5
9,026
531
4,547
8,099
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 3 / 0
8,791
517
3,106
8,296
5,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
JACKWEASEL
Mercury
14
0 / 4 / 4
8,317
489
6,160
15,182
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TJAG94
Sun Wukong
14
3 / 5 / 2
9,100
535
8,301
18,618
12,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Xxsejo1903xX
Xing Tian
12
2 / 3 / 2
7,486
440
6,887
16,809
18,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
YoshiCats
Charybdis
15
0 / 2 / 0
8,538
502
6,739
11,986
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
17
Kills
5
5
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
3
0
0
W
King Arthur
FrozenDino
King Arthur
3
3
2
1.33
W
Bakasura
FuriousGamer
Bakasura
5
2
7
4.25
W
7
0
6
10
L
Mercury
JACKWEASEL
Mercury
0
4
4
0.5
W
Artemis
RedPhage
Artemis
1
0
4
3
L
Sun Wukong
TJAG94
Sun Wukong
3
5
2
0.8
W
Sylvanus
1
0
5
3.5
L
Xing Tian
Xxsejo1903xX
Xing Tian
2
3
2
1
L
Charybdis
YoshiCats
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,236
Damage
31,193
63,714
Taken
70,891
45,733
Mitigated
48,094
29,684
Healing
15,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,106
322
0
2,464
8,296
5,493
0
3,398
4,738
70,089
0
W
King Arthur
FrozenDino
King Arthur
10,234
1,754
0
750
14,396
15,730
0
1,244
13,129
0
71,002
W
Bakasura
FuriousGamer
Bakasura
11,098
6,755
0
7,329
17,781
9,725
0
2,633
15,037
0
82,735
W
17,758
11,082
461
11,606
15,035
8,457
5,464
3,337
11,567
112,726
0
L
Mercury
JACKWEASEL
Mercury
6,160
3,362
0
655
15,182
6,495
0
3,838
10,415
0
82,614
W
Artemis
RedPhage
Artemis
8,599
5,870
0
3,546
8,403
4,072
0
1,425
6,978
0
82,450
L
Sun Wukong
TJAG94
Sun Wukong
8,301
1,752
0
5,509
18,618
12,660
0
4,917
13,330
0
68,090
W
Sylvanus
4,547
1,386
2,794
3,198
8,099
7,749
472
2,333
5,732
25,787
0
L
Xing Tian
Xxsejo1903xX
Xing Tian
6,887
1,078
0
1,879
16,809
18,697
0
8,953
7,016
22,790
0
L
Charybdis
YoshiCats
Charybdis
6,739
4,160
0
5,430
11,986
4,749
0
1,314
10,322
0
86,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,846
Gold Earned
42,232
616
Minions Killed
625
0
Camps Cleared
0
1,742,284
Distance Traveled
1,677,430
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,791
517
163
10
0
321,545
7
W
King Arthur
9,648
568
121
7
0
369,389
4
W
Bakasura
10,293
605
141
8
0
414,179
5
W
Olorun
11,647
685
181
11
0
323,605
6
L
Mercury
8,317
489
136
8
0
416,596
1
W
Artemis
9,232
543
141
8
0
314,959
2
L
Sun Wukong
9,100
535
139
8
0
321,470
2
W
Sylvanus
9,026
531
32
2
0
320,152
2
L
Xing Tian
7,486
440
33
2
0
317,012
0
L
Charybdis
8,538
502
154
9
0
300,807
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role