Player Matchup

Vamana
Vamana
Arachnophobia713
Vamana
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 66L
1,580 Elo+
Party 3
Jing Wei
Jing Wei
BlackWidow920
Jing Wei
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 26L
1,611 Elo+
Party 3
Chang'e
Chang'e
Forneus09
Chang'e
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
273W - 272L
1,527 Elo+
Party 2
Atlas
Atlas
WavyBraeden
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 2
Thor
Thor
mygalaxy1
Thor
Level 22
God Stats
8W - 3L
1,500 SR
Queue Stats
214W - 214L
1,388 Elo+
Solo
Team Averages
Level 55
1,500 SR
1,504 Elo+

VS

Team Averages
Level 93
1,467 SR
1,526 Elo+
Charybdis
Charybdis
 
Charybdis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CaesarCallaway
Sylvanus
Level 140
God Stats
0W - 3L
1,361 SR
Queue Stats
129W - 89L
1,643 Elo+
Party 1
Anhur
Anhur
Kappakappappa
Anhur
Level 125
God Stats
1W - 3L
1,312 SR
Queue Stats
226W - 198L
1,548 Elo+
Party 1
Apollo
Apollo
Lewlew2097
Apollo
Level 97
God Stats
0W - 1L
1,755 SR
Queue Stats
1W - 3L
1,366 Elo+
Solo
King Arthur
King Arthur
Miikkase
King Arthur
Level 77
God Stats
3W - 4L
1,406 SR
Queue Stats
110W - 68L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 11
11,668
778
22,884
32,152
55,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jing Wei
BlackWidow920
Jing Wei
19
5 / 2 / 13
11,786
786
12,080
14,377
8,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Forneus09
Chang'e
18
6 / 3 / 10
11,333
756
21,936
25,705
13,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
0 / 3 / 16
10,753
717
13,737
21,650
21,409
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Thor
16
2 / 5 / 9
9,820
655
13,695
18,293
10,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
4 / 2 / 10
11,418
761
24,397
16,422
10,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
16
1 / 3 / 10
9,949
663
14,190
21,160
24,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 5 / 2
10,648
710
25,636
19,855
11,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Lewlew2097
Apollo
13
0 / 5 / 7
8,488
566
7,144
13,224
7,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Miikkase
King Arthur
15
2 / 5 / 6
9,177
612
15,445
22,004
22,906
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
51
20
Kills
16
16
Deaths
20
59
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
2
10
4.5
W
7
3
11
4.17
W
Jing Wei
BlackWidow920
Jing Wei
5
2
13
5.75
L
Sylvanus
1
3
10
2
W
Chang'e
Forneus09
Chang'e
6
3
10
3.67
L
9
5
2
2
L
Apollo
Lewlew2097
Apollo
0
5
7
0.7
L
King Arthur
Miikkase
King Arthur
2
5
6
1
W
0
3
16
2.67
W
Thor
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,332
Damage
86,812
112,177
Taken
92,665
110,283
Mitigated
75,829
52,890
Healing
29,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
24,397
7,123
1,465
3,748
16,422
10,054
0
5,039
11,383
0
50,490
W
22,884
9,409
5,204
12,322
32,152
55,804
858
4,537
27,615
0
45,581
W
Jing Wei
BlackWidow920
Jing Wei
12,080
8,524
650
2,407
14,377
8,974
5,139
1,696
12,681
0
32,998
L
Sylvanus
14,190
3,673
9,340
6,829
21,160
24,198
0
9,893
11,267
20,436
0
W
Chang'e
Forneus09
Chang'e
21,936
1,390
15,358
10,944
25,705
13,270
0
2,873
22,832
37,324
0
L
25,636
9,687
1,094
3,762
19,855
11,404
74
5,060
14,795
0
38,770
L
Apollo
Lewlew2097
Apollo
7,144
3,628
0
671
13,224
7,267
185
4,478
8,746
0
17,615
L
King Arthur
Miikkase
King Arthur
15,445
763
1,176
1,390
22,004
22,906
0
11,203
10,801
0
26,661
W
13,737
6,062
626
1,259
21,650
21,409
1,416
2,478
16,396
29,414
0
W
Thor
13,695
527
2,246
1,874
18,293
10,826
164
2,606
15,687
0
17,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,360
Gold Earned
49,680
169
Minions Killed
139
0
Camps Cleared
0
1,452,343
Distance Traveled
1,208,079
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,418
761
60
4
0
246,922
0
W
Vamana
11,668
778
29
2
0
316,676
0
W
Jing Wei
11,786
786
50
3
0
266,591
0
L
Sylvanus
9,949
663
5
0
0
258,648
0
W
Chang'e
11,333
756
44
3
0
304,625
0
L
Anhur
10,648
710
30
2
0
231,655
1
L
Apollo
8,488
566
25
2
0
191,109
1
L
King Arthur
9,177
612
19
1
0
279,745
0
W
Atlas
10,753
717
40
3
0
291,326
0
W
Thor
9,820
655
6
0
0
273,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role