Player Matchup

Hel
Hel
ActivePoggers
Hel
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 155L
1,292 Elo+
Party 1
Rama
Rama
Andrewx765
Rama
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 180L
1,310 Elo+
Party 1
Hachiman
Hachiman
KockThunder
Hachiman
Level 55
God Stats
6W - 0L
1,681 SR
Queue Stats
119W - 140L
1,292 Elo+
Solo
Nike
Nike
SrMudinho420
Nike
Level 62
God Stats
22W - 20L
1,461 SR
Queue Stats
623W - 711L
1,390 Elo+
Solo
Discordia
Discordia
four tra alunmi
Discordia
Level 141
God Stats
8W - 2L
1,753 SR
Queue Stats
385W - 399L
1,270 Elo+
Solo
Team Averages
Level 86
1,579 SR
1,311 Elo+

VS

Team Averages
Level 86
1,462 SR
1,328 Elo+
Hun Batz
Hun Batz
F1F_Esojaa
Hun Batz
Level 75
God Stats
1W - 3L
1,097 SR
Queue Stats
96W - 123L
1,344 Elo+
Solo
Set
Set
GatsuZodd
Set
Level 96
God Stats
3W - 1L
1,851 SR
Queue Stats
296W - 290L
1,299 Elo+
Solo
Hel
Hel
JumboGumboPaste
Hel
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
121W - 148L
1,312 Elo+
Solo
Skadi
Skadi
firewind4
Skadi
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 30L
1,389 Elo+
Solo
Loki
Loki
q1964
Loki
Level 108
God Stats
2W - 3L
1,363 SR
Queue Stats
73W - 87L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 12
12,166
676
16,356
17,999
8,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
10 / 2 / 11
13,374
743
22,137
10,782
6,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
KockThunder
Hachiman
19
6 / 4 / 12
12,172
676
10,901
15,189
7,821
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 4 / 15
11,060
614
9,481
16,780
20,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
four tra alunmi
Discordia
20
2 / 2 / 17
11,924
662
15,766
12,118
5,973
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
F1F_Esojaa
Hun Batz
19
2 / 4 / 10
11,113
617
8,397
16,479
8,770
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 8 / 9
12,700
706
10,223
22,555
16,997
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
1 / 7 / 8
10,051
558
9,007
16,249
9,484
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
firewind4
Skadi
20
8 / 5 / 5
13,074
726
21,815
17,572
9,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
q1964
Loki
17
1 / 2 / 5
10,083
560
4,214
7,735
4,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
53
25
Kills
16
16
Deaths
26
67
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
4
12
3
W
10
2
11
7.75
L
Hun Batz
F1F_Esojaa
Hun Batz
2
4
10
1.75
L
4
8
9
1.06
L
1
7
8
0.71
W
Hachiman
KockThunder
Hachiman
6
4
12
3
W
1
4
15
2.13
L
Skadi
firewind4
Skadi
8
5
5
2.1
W
Discordia
four tra alunmi
Discordia
2
2
17
5.25
L
Loki
q1964
Loki
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,641
Damage
53,656
72,868
Taken
80,590
48,857
Mitigated
48,942
31,954
Healing
24,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,356
1,384
7,910
7,749
17,999
8,752
513
2,989
15,010
31,760
0
W
22,137
13,880
1,712
886
10,782
6,103
4,709
824
9,958
0
49,611
L
Hun Batz
F1F_Esojaa
Hun Batz
8,397
1,476
1,692
2,765
16,479
8,770
0
5,120
11,359
0
21,880
L
10,223
3,261
2,131
2,437
22,555
16,997
329
8,027
14,528
0
17,355
L
9,007
1,196
7,040
3,763
16,249
9,484
0
8,705
7,544
22,553
0
W
Hachiman
KockThunder
Hachiman
10,901
6,797
1,288
2,110
15,189
7,821
1,632
2,225
12,964
0
24,063
W
9,481
396
1,697
4,521
16,780
20,208
0
2,728
14,052
0
24,237
L
Skadi
firewind4
Skadi
21,815
9,925
448
3,381
17,572
9,607
1,547
7,339
10,233
0
46,903
W
Discordia
four tra alunmi
Discordia
15,766
823
720
3,361
12,118
5,973
638
241
11,877
38,991
0
L
Loki
q1964
Loki
4,214
233
457
628
7,735
4,084
0
2,931
4,804
0
18,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,696
Gold Earned
57,021
179
Minions Killed
148
0
Camps Cleared
0
1,523,087
Distance Traveled
1,329,029
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,166
676
39
2
0
317,259
0
W
Rama
13,374
743
51
3
0
301,566
0
L
Hun Batz
11,113
617
24
1
0
308,173
3
L
Set
12,700
706
11
1
0
261,715
0
L
Hel
10,051
558
29
2
0
254,826
2
W
Hachiman
12,172
676
24
1
0
298,107
0
W
Nike
11,060
614
20
1
0
330,969
5
L
Skadi
13,074
726
61
3
0
270,558
1
W
Discordia
11,924
662
45
3
0
275,186
0
L
Loki
10,083
560
23
1
0
233,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role