Player Matchup

Mulan
Mulan
Mereoleona9504
Mulan
Level 149
God Stats
1W - 2L
1,716 SR
Queue Stats
12W - 7L
1,604 Elo+
Party 1
Atlas
Atlas
Yami Sukehro
Atlas
Level 159
God Stats
5W - 5L
1,582 SR
Queue Stats
65W - 53L
1,514 Elo+
Party 1
Chang'e
Chang'e
itsPa1nz
Chang'e
Level 66
God Stats
0W - 1L
1,428 SR
Queue Stats
7W - 4L
1,655 Elo+
Party 1
Team Averages
Level 125
1,575 SR
1,591 Elo+

VS

Team Averages
Level 118
1,751 SR
1,635 Elo+
Cthulhu
Cthulhu
BandrewBurner
Cthulhu
Level 155
God Stats
4W - 2L
1,790 SR
Queue Stats
105W - 51L
1,652 Elo+
Party 2
Tiamat
Tiamat
Toxic Fxtman
Tiamat
Level 40
God Stats
5W - 1L
1,755 SR
Queue Stats
73W - 33L
1,574 Elo+
Party 2
Pele
Pele
WearYourMask
Pele
Level 160
God Stats
7W - 0L
1,707 SR
Queue Stats
81W - 36L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,321
632
6,403
10,820
5,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 3
6,106
611
8,371
11,138
8,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
itsPa1nz
Chang'e
10
1 / 4 / 2
6,163
616
4,909
11,073
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
4 / 2 / 2
7,878
788
7,789
12,019
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
11
0 / 1 / 9
6,804
680
4,885
4,624
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 4
7,794
779
16,833
10,286
5,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
2
2
2.5
L
2
3
0
0.67
W
Tiamat
0
1
9
4.5
W
5
0
4
7
L
0
2
3
0.75
L
Chang'e
itsPa1nz
Chang'e
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,683
Damage
29,507
33,031
Taken
26,929
17,929
Mitigated
17,437
7,135
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,789
577
471
3,574
12,019
8,754
30
5,455
6,106
14,767
0
L
6,403
2,113
48
1,661
10,820
5,528
0
5,025
5,410
0
12,862
W
Tiamat
4,885
470
748
1,169
4,624
2,852
200
2,335
2,022
17,020
0
W
16,833
4,691
0
3,975
10,286
5,831
0
5,217
4,751
0
46,325
L
8,371
3,089
225
595
11,138
8,465
0
3,664
7,095
19,913
0
L
Chang'e
itsPa1nz
Chang'e
4,909
827
1,933
2,673
11,073
3,936
0
3,223
7,648
16,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,590
Gold Earned
22,476
77
Minions Killed
123
2
Camps Cleared
7
513,514
Distance Traveled
566,448
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,878
788
21
2
2
195,986
4
L
Mulan
6,321
632
16
2
0
169,928
2
W
Tiamat
6,804
680
37
4
0
169,031
2
W
Pele
7,794
779
65
7
5
201,431
1
L
Atlas
6,106
611
26
3
0
172,774
2
L
Chang'e
6,163
616
35
4
2
170,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role