Player Matchup

Osiris
Osiris
GatorDiq
Osiris
Level 63
God Stats
1W - 3L
1,416 SR
Queue Stats
163W - 154L
1,543 Elo+
Party 1
Cliodhna
Cliodhna
Gatorcliq
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 68L
1,531 Elo+
Party 1
Fenrir
Fenrir
Zestfuls
Fenrir
Level 125
God Stats
5W - 4L
1,722 SR
Queue Stats
184W - 171L
1,577 Elo+
Party 1
Bellona
Bellona
gakins95
Bellona
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 43L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
ssherrill85
Baron Samedi
Level 85
God Stats
1W - 1L
1,685 SR
Queue Stats
228W - 200L
1,526 Elo+
Party 1
Team Averages
Level 70
1,565 SR
1,541 Elo+

VS

Team Averages
Level 71
1,484 SR
1,568 Elo+
Zeus
Zeus
DaddyMoreBux711
Zeus
Level 28
God Stats
1W - 1L
1,208 SR
Queue Stats
51W - 49L
1,563 Elo+
Solo
Janus
Janus
FORxMOTHAxRUSSIA
Janus
Level 136
God Stats
2W - 2L
1,276 SR
Queue Stats
40W - 42L
1,472 Elo+
Solo
Izanami
Izanami
PRĬMAL
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,584 Elo+
Solo
Baron Samedi
Baron Samedi
xTheworst1x
Baron Samedi
Level 155
God Stats
4W - 1L
1,937 SR
Queue Stats
133W - 108L
1,654 Elo+
Party 2
He Bo
He Bo
xXBunnyfluffXx
He Bo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GatorDiq
Osiris
18
1 / 3 / 9
11,513
677
7,587
21,019
23,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Gatorcliq
Cliodhna
18
2 / 6 / 8
10,959
645
7,595
20,350
11,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Zestfuls
Fenrir
18
6 / 4 / 6
10,749
632
14,017
29,103
22,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bellona
gakins95
Bellona
19
6 / 6 / 8
11,722
690
12,107
25,420
35,769
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
ssherrill85
Baron Samedi
18
2 / 5 / 9
10,717
630
15,049
20,779
12,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 18
12,694
747
24,036
15,175
6,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 4 / 13
11,812
695
20,868
9,993
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
PRĬMAL
Izanami
20
8 / 4 / 13
12,626
743
31,414
18,235
9,640
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
xTheworst1x
Baron Samedi
20
7 / 3 / 15
13,350
785
17,436
17,431
23,097
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 10
9,600
565
3,159
10,953
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
93
17
Kills
24
24
Deaths
19
40
Assists
69
Player
Kills
Deaths
Assists
KDA
W
5
3
18
4.67
W
4
4
13
2.63
L
Osiris
GatorDiq
Osiris
1
3
9
1.83
L
Cliodhna
Gatorcliq
Cliodhna
2
6
8
1
W
Izanami
PRĬMAL
Izanami
8
4
13
3.63
L
Fenrir
Zestfuls
Fenrir
6
4
6
2.25
L
Bellona
gakins95
Bellona
6
6
8
1.67
L
Baron Samedi
ssherrill85
Baron Samedi
2
5
9
1.3
W
Baron Samedi
xTheworst1x
Baron Samedi
7
3
15
4.83
W
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,355
Damage
96,913
116,671
Taken
71,787
106,651
Mitigated
47,742
55,199
Healing
29,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,036
978
1,881
3,462
15,175
6,374
1,134
5,184
9,991
50,351
0
W
20,868
595
0
368
9,993
4,576
672
1,741
8,252
40,211
0
L
Osiris
GatorDiq
Osiris
7,587
339
5,844
6,424
21,019
23,871
247
11,574
9,221
0
21,402
L
Cliodhna
Gatorcliq
Cliodhna
7,595
216
0
4,269
20,350
11,306
769
13,068
7,206
0
26,429
W
Izanami
PRĬMAL
Izanami
31,414
18,603
854
4,946
18,235
9,640
4,626
2,526
15,709
0
62,698
L
Fenrir
Zestfuls
Fenrir
14,017
1,864
3,353
11,492
29,103
22,719
76
13,772
15,275
0
21,160
L
Bellona
gakins95
Bellona
12,107
1,967
2,680
5,094
25,420
35,769
280
11,473
13,584
0
30,513
L
Baron Samedi
ssherrill85
Baron Samedi
15,049
665
8,427
7,616
20,779
12,986
497
14,754
5,886
35,704
0
W
Baron Samedi
xTheworst1x
Baron Samedi
17,436
774
8,239
8,353
17,431
23,097
736
3,706
13,725
27,181
0
W
3,159
615
373
980
10,953
4,055
441
1,892
9,061
7,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,660
Gold Earned
60,082
163
Minions Killed
181
0
Camps Cleared
0
1,551,739
Distance Traveled
1,612,359
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,694
747
54
3
0
338,916
0
W
Janus
11,812
695
59
3
0
320,137
0
L
Osiris
11,513
677
19
1
0
327,710
0
L
Cliodhna
10,959
645
35
2
0
290,827
0
W
Izanami
12,626
743
50
3
0
299,117
1
L
Fenrir
10,749
632
19
1
0
345,798
0
L
Bellona
11,722
690
38
2
0
306,280
1
L
Baron Samedi
10,717
630
52
3
0
281,124
2
W
Baron Samedi
13,350
785
11
1
0
329,958
5
W
He Bo
9,600
565
7
0
0
324,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role