Player Matchup

Kuzenbo
Kuzenbo
Silver I
Blake Hertrich
Kuzenbo
Silver I
Level 121
God Stats
5W - 2L
1,714 SR
Queue Stats
65W - 63L
1,366 MMR
Solo
Tiamat
Tiamat
Silver III
LeMoNz907
Tiamat
Silver III
Level 143
God Stats
2W - 2L
1,490 SR
Queue Stats
78W - 84L
1,435 MMR
Solo
Shiva
Shiva
Silver II
nairb37
Shiva
Silver II
Level 110
God Stats
2W - 2L
1,797 SR
Queue Stats
12W - 27L
852 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,667 SR
1,217 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 141
1,567 SR
1,445 MMR
Mulan
Mulan
Bronze V
MellowDaPro
Mulan
Bronze V
Level 148
God Stats
0W - 2L
1,557 SR
Queue Stats
17W - 12L
1,334 MMR
Party 1
Awilix
Awilix
Bronze V
pimplizard38
Awilix
Bronze V
Level 125
God Stats
2W - 2L
1,521 SR
Queue Stats
15W - 7L
1,500 MMR
Party 1
Nox
Nox
Bronze V
rahdiggitydawg
Nox
Bronze V
Level 149
God Stats
0W - 1L
1,624 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
10,070
671
9,715
15,027
20,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
LeMoNz907
Tiamat
16
4 / 0 / 4
10,170
678
16,316
10,779
10,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
nairb37
Shiva
15
4 / 0 / 4
10,685
712
13,747
16,151
17,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GaneshaCupidBaron SamediAh PuchCabrakan

VS

Bans
ScyllaCliodhnaArtemisFafnirArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,974
532
9,170
19,783
15,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
13
1 / 3 / 0
8,401
560
7,879
14,630
6,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 1
7,981
532
11,944
11,836
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
Tiamat
LeMoNz907
Tiamat
4
0
4
6
L
0
4
1
0.13
W
Shiva
nairb37
Shiva
4
0
4
6
L
Awilix
1
3
0
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,778
Damage
28,993
41,957
Taken
46,249
48,533
Mitigated
28,560
11,346
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,715
3,844
0
3,155
15,027
20,692
598
4,842
9,995
18,718
0
W
Tiamat
LeMoNz907
Tiamat
16,316
574
634
4,419
10,779
10,669
272
1,390
9,210
54,731
0
L
9,170
1,189
0
2,295
19,783
15,734
0
10,202
9,581
0
20,886
W
Shiva
nairb37
Shiva
13,747
1,042
572
2,566
16,151
17,172
109
6,150
9,284
0
35,339
L
Awilix
7,879
2,447
1,022
1,067
14,630
6,994
0
10,197
4,433
0
27,931
L
11,944
1,679
1,270
3,631
11,836
5,832
0
5,912
5,924
35,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
24,356
158
Minions Killed
144
10
Camps Cleared
2
897,787
Distance Traveled
805,595
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,070
671
21
1
1
292,311
1
W
Tiamat
10,170
678
84
6
7
301,992
4
L
Mulan
7,974
532
31
2
0
248,524
1
W
Shiva
10,685
712
53
4
2
303,484
4
L
Awilix
8,401
560
58
4
2
299,573
9
L
Nox
7,981
532
55
4
0
257,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role