Player Matchup

Ganesha
Ganesha
Platinum II
 
Ganesha
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
CroNuSh20
Cthulhu
Platinum V
Level 141
God Stats
21W - 18L
1,819 SR
Queue Stats
576W - 595L
1,776 MMR
Solo
Mercury
Mercury
Gold I
KeImic
Mercury
Gold I
Level 123
God Stats
3W - 0L
1,901 SR
Queue Stats
65W - 22L
1,842 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
OnlyMythical
Ah Muzen Cab
Silver I
Level 159
God Stats
1W - 1L
1,714 SR
Queue Stats
137W - 76L
1,592 MMR
Party 1
Janus
Janus
Gold IV
Riffn
Janus
Gold IV
Level 82
God Stats
3W - 1L
1,724 SR
Queue Stats
11W - 8L
1,739 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,732 SR
1,690 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,569 SR
1,593 MMR
Loki
Loki
Platinum V
 
Loki
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum V
 
Nox
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum IV
 
Atlas
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold I
VvS Driip
Heimdallr
Gold I
Level 104
God Stats
3W - 2L
1,672 SR
Queue Stats
83W - 88L
1,726 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
ll-endme24-ll
Ao Kuang
Platinum III
Level 109
God Stats
2W - 4L
1,672 SR
Queue Stats
184W - 203L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 1 / 15
9,750
513
3,273
16,819
17,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
CroNuSh20
Cthulhu
16
2 / 2 / 4
10,583
557
7,887
10,356
8,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
KeImic
Mercury
20
17 / 0 / 8
12,731
670
26,363
14,752
7,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
OnlyMythical
Ah Muzen Cab
20
9 / 0 / 8
12,661
666
23,063
15,263
7,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Riffn
Janus
15
2 / 1 / 7
9,376
493
5,469
6,902
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BakasuraBaron SamediYu HuangLancelot

VS

Bans
Erlang ShenKing ArthurHun BatzChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
0 / 9 / 2
8,966
472
7,798
22,605
13,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nox
 
Nox
14
0 / 3 / 0
8,411
443
5,970
13,397
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
 
Atlas
12
0 / 6 / 0
7,626
401
3,622
21,299
17,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
VvS Driip
Heimdallr
13
0 / 5 / 0
7,495
394
2,963
13,121
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ll-endme24-ll
Ao Kuang
14
4 / 7 / 0
8,921
470
4,620
19,982
7,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
6
30
Kills
4
4
Deaths
30
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
15
7.5
L
Loki
 
Loki
0
9
2
0.11
L
Nox
 
Nox
0
3
0
0
L
Atlas
 
Atlas
0
6
0
0
W
Cthulhu
CroNuSh20
Cthulhu
2
2
4
2
W
Mercury
KeImic
Mercury
17
0
8
21
W
Ah Muzen Cab
OnlyMythical
Ah Muzen Cab
9
0
8
13
W
Janus
Riffn
Janus
2
1
7
5.5
L
Heimdallr
VvS Driip
Heimdallr
0
5
0
0
L
Ao Kuang
ll-endme24-ll
Ao Kuang
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,055
Damage
24,973
64,092
Taken
90,404
42,673
Mitigated
49,563
14,449
Healing
20,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,273
461
825
4,034
16,819
17,239
40
3,536
13,283
31,467
0
L
Loki
 
Loki
7,798
1,660
0
5,621
22,605
13,668
0
6,501
15,646
0
77,817
L
Nox
 
Nox
5,970
424
0
3,051
13,397
5,775
0
1,983
11,414
84,835
0
L
Atlas
 
Atlas
3,622
1,455
0
3,302
21,299
17,800
0
4,184
17,115
29,681
0
W
Cthulhu
CroNuSh20
Cthulhu
7,887
873
169
2,200
10,356
8,004
0
1,961
8,395
68,949
0
W
Mercury
KeImic
Mercury
26,363
16,431
0
696
14,752
7,481
0
4,079
10,673
0
127,276
W
Ah Muzen Cab
OnlyMythical
Ah Muzen Cab
23,063
11,754
0
5,380
15,263
7,012
3,100
2,919
12,344
0
141,799
W
Janus
Riffn
Janus
5,469
846
0
1,145
6,902
2,937
23
2,642
4,260
70,316
0
L
Heimdallr
VvS Driip
Heimdallr
2,963
1,504
0
2,521
13,121
4,837
0
659
12,462
0
54,856
L
Ao Kuang
ll-endme24-ll
Ao Kuang
4,620
787
0
6,161
19,982
7,483
0
2,772
17,138
54,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,101
Gold Earned
41,419
680
Minions Killed
548
0
Camps Cleared
0
1,991,855
Distance Traveled
1,621,978
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,750
513
6
0
0
375,360
5
L
Loki
8,966
472
130
7
0
279,686
4
L
Nox
8,411
443
169
9
0
337,926
6
L
Atlas
7,626
401
48
3
0
341,717
7
W
Cthulhu
10,583
557
158
8
0
359,466
5
W
Mercury
12,731
670
173
9
0
494,453
0
W
Ah Muzen Cab
12,661
666
216
11
0
368,470
1
W
Janus
9,376
493
127
7
0
394,106
4
L
Heimdallr
7,495
394
113
6
0
330,747
4
L
Ao Kuang
8,921
470
88
5
0
331,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role