Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HandsomeNaj
Danzaburou
Level 157
God Stats
13W - 16L
1,511 SR
Queue Stats
401W - 329L
1,527 Elo+
Party 1
Thoth
Thoth
JokerJ0rdan
Thoth
Level 110
God Stats
14W - 18L
1,507 SR
Queue Stats
287W - 258L
1,550 Elo+
Party 1
Fenrir
Fenrir
Nurvanos
Fenrir
Level 160
God Stats
2W - 2L
1,868 SR
Queue Stats
270W - 207L
1,598 Elo+
Party 1
Yemoja
Yemoja
OctoberM
Yemoja
Level 25
God Stats
56W - 40L
1,569 SR
Queue Stats
77W - 70L
1,548 Elo+
Party 1
Team Averages
Level 122
1,591 SR
1,545 Elo+

VS

Team Averages
Level 30
1,403 SR
1,408 Elo+
Baron Samedi
Baron Samedi
ITzNiiKo_YT
Baron Samedi
Level 24
God Stats
10W - 20L
1,308 SR
Queue Stats
16W - 26L
1,311 Elo+
Party 2
Anubis
Anubis
PsycoAvenger1
Anubis
Level 38
God Stats
1W - 2L
1,755 SR
Queue Stats
10W - 7L
1,875 Elo+
Party 3
Nemesis
Nemesis
Samuel_EPF
Nemesis
Level 23
God Stats
2W - 10L
1,251 SR
Queue Stats
13W - 29L
1,259 Elo+
Party 2
Mulan
Mulan
dangerranger541
Mulan
Level 24
God Stats
5W - 12L
1,364 SR
Queue Stats
16W - 36L
1,318 Elo+
Party 3
Heimdallr
Heimdallr
snipertizan
Heimdallr
Level 39
God Stats
14W - 31L
1,335 SR
Queue Stats
22W - 39L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 3 / 0
7,394
528
7,728
13,141
9,093
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
HandsomeNaj
Danzaburou
14
9 / 1 / 0
8,657
618
13,465
9,444
3,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 1 / 1
7,508
536
2,671
7,389
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Nurvanos
Fenrir
11
1 / 1 / 4
7,123
509
4,635
13,559
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
OctoberM
Yemoja
10
0 / 0 / 2
6,535
467
919
4,256
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ITzNiiKo_YT
Baron Samedi
9
0 / 3 / 0
5,963
426
2,837
8,452
5,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 1 / 0
7,452
532
10,021
8,936
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Samuel_EPF
Nemesis
10
0 / 4 / 0
6,310
451
1,869
10,481
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 2 / 1
6,909
494
6,959
9,959
7,898
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
snipertizan
Heimdallr
10
1 / 5 / 0
6,473
462
3,853
9,844
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
15
Kills
6
6
Deaths
15
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
0
1
W
Danzaburou
HandsomeNaj
Danzaburou
9
1
0
9
L
Baron Samedi
ITzNiiKo_YT
Baron Samedi
0
3
0
0
W
2
1
1
2.5
W
Fenrir
Nurvanos
Fenrir
1
1
4
3
W
Yemoja
OctoberM
Yemoja
0
0
2
1
L
3
1
0
3
L
Nemesis
Samuel_EPF
Nemesis
0
4
0
0
L
2
2
1
1.25
L
Heimdallr
snipertizan
Heimdallr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,418
Damage
25,539
47,789
Taken
47,672
23,304
Mitigated
24,575
17,196
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,728
1,291
0
3,119
13,141
9,093
0
1,539
11,602
0
44,235
W
Danzaburou
HandsomeNaj
Danzaburou
13,465
6,656
0
3,813
9,444
3,992
2,562
2,083
7,361
0
76,359
L
Baron Samedi
ITzNiiKo_YT
Baron Samedi
2,837
254
1,040
1,694
8,452
5,191
0
340
8,112
16,365
0
W
2,671
248
0
1,025
7,389
2,510
0
4,619
2,770
50,447
0
W
Fenrir
Nurvanos
Fenrir
4,635
1,302
0
6,561
13,559
5,106
0
2,968
10,591
0
46,477
W
Yemoja
OctoberM
Yemoja
919
238
1,577
1,101
4,256
2,603
0
1,649
2,607
9,361
0
L
10,021
163
0
3,275
8,936
4,145
470
2,040
6,896
52,326
0
L
Nemesis
Samuel_EPF
Nemesis
1,869
918
0
201
10,481
3,547
0
800
9,681
0
54,860
L
6,959
674
0
1,113
9,959
7,898
1,206
0
9,959
0
37,472
L
Heimdallr
snipertizan
Heimdallr
3,853
1,237
0
1,186
9,844
3,794
303
410
9,434
0
35,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,217
Gold Earned
33,107
347
Minions Killed
307
0
Camps Cleared
0
1,317,743
Distance Traveled
1,242,174
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,394
528
61
4
0
246,556
2
W
Danzaburou
8,657
618
113
8
0
268,230
0
L
Baron Samedi
5,963
426
19
1
0
257,422
2
W
Thoth
7,508
536
76
5
0
252,811
7
W
Fenrir
7,123
509
74
5
0
313,554
3
W
Yemoja
6,535
467
23
2
0
236,592
3
L
Anubis
7,452
532
83
6
0
237,236
4
L
Nemesis
6,310
451
89
6
0
315,594
3
L
Mulan
6,909
494
58
4
0
208,047
0
L
Heimdallr
6,473
462
58
4
0
223,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role