Player Matchup

Sylvanus
Sylvanus
LawlessOfGreed3
Sylvanus
Level 85
God Stats
14W - 15L
1,652 SR
Queue Stats
102W - 113L
1,506 Elo+
Party 1
Discordia
Discordia
TAK132
Discordia
Level 149
God Stats
2W - 2L
1,770 SR
Queue Stats
186W - 213L
1,496 Elo+
Party 1
Neith
Neith
Xboom247
Neith
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
134W - 134L
1,518 Elo+
Party 1
Team Averages
Level 120
1,641 SR
1,507 Elo+

VS

Team Averages
Level 103
1,500 SR
1,411 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
WontonSun
Thanatos
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 7L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 1 / 9
10,252
732
5,750
14,459
17,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
TAK132
Discordia
14
3 / 1 / 8
9,578
684
8,682
8,810
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Xboom247
Neith
15
8 / 1 / 5
10,739
767
19,004
13,825
6,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 3 / 1
8,801
629
13,076
18,166
16,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Yu Huang
 
Yu Huang
13
1 / 2 / 2
8,652
618
12,526
10,502
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
WontonSun
Thanatos
11
0 / 8 / 3
7,573
541
5,782
12,957
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
3
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
1
0.83
L
Yu Huang
 
Yu Huang
1
2
2
1
W
Sylvanus
2
1
9
6.5
W
Discordia
TAK132
Discordia
3
1
8
7
L
Thanatos
WontonSun
Thanatos
0
8
3
0.19
W
Neith
Xboom247
Neith
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,436
Damage
31,384
37,094
Taken
41,625
27,888
Mitigated
26,290
16,019
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,076
1,514
0
4,004
18,166
16,676
0
4,974
13,192
0
30,021
L
Yu Huang
 
Yu Huang
12,526
551
0
1,366
10,502
4,141
0
4,542
5,960
46,205
0
W
Sylvanus
5,750
1,655
3,349
7,184
14,459
17,932
484
5,206
9,253
12,623
0
W
Discordia
TAK132
Discordia
8,682
299
0
1,190
8,810
3,560
31
3,207
5,603
31,005
0
L
Thanatos
WontonSun
Thanatos
5,782
343
0
3,934
12,957
5,473
0
5,594
7,363
0
12,682
W
Neith
Xboom247
Neith
19,004
9,980
0
4,296
13,825
6,396
1,293
4,613
9,212
0
60,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,569
Gold Earned
25,026
155
Minions Killed
154
6
Camps Cleared
5
685,879
Distance Traveled
678,003
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,801
629
44
3
1
242,438
1
L
Yu Huang
8,652
618
98
7
3
206,271
0
W
Sylvanus
10,252
732
12
1
1
219,437
1
W
Discordia
9,578
684
51
4
3
240,926
2
L
Thanatos
7,573
541
12
1
1
229,294
2
W
Neith
10,739
767
92
7
2
225,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role