Player Matchup

King Arthur
King Arthur
TheNBlayde
King Arthur
Level 155
God Stats
2W - 1L
1,527 SR
Queue Stats
96W - 71L
1,756 Elo+
Party 1
Janus
Janus
med2103
Janus
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
yunkboi
Cernunnos
Level 155
God Stats
1W - 0L
1,237 SR
Queue Stats
30W - 19L
1,724 Elo+
Party 1
Team Averages
Level 116
1,421 SR
1,660 Elo+

VS

Team Averages
Level 97
1,467 SR
1,412 Elo+
Artemis
Artemis
JkeanX
Artemis
Level 88
God Stats
1W - 2L
1,654 SR
Queue Stats
149W - 219L
1,420 Elo+
Party 2
Bellona
Bellona
enz5102
Bellona
Level 145
God Stats
1W - 6L
1,246 SR
Queue Stats
265W - 353L
1,417 Elo+
Party 2
Janus
Janus
josueelnadamas
Janus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 288L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TheNBlayde
King Arthur
13
3 / 1 / 11
8,146
815
9,606
13,598
13,047
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
med2103
Janus
13
8 / 2 / 6
8,446
845
8,865
4,948
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
yunkboi
Cernunnos
11
4 / 2 / 7
7,673
767
8,903
10,524
5,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JkeanX
Artemis
10
3 / 4 / 1
7,185
719
7,614
9,678
4,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
enz5102
Bellona
9
0 / 6 / 2
6,122
612
7,187
12,511
11,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 5 / 3
7,146
715
4,439
9,500
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
5
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
JkeanX
Artemis
3
4
1
0.88
W
King Arthur
TheNBlayde
King Arthur
3
1
11
8.5
L
Bellona
enz5102
Bellona
0
6
2
0.17
L
2
5
3
0.7
W
Janus
med2103
Janus
8
2
6
5.5
W
Cernunnos
yunkboi
Cernunnos
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,374
Damage
19,240
29,070
Taken
31,689
20,895
Mitigated
19,047
4,011
Healing
4,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
JkeanX
Artemis
7,614
2,902
0
987
9,678
4,121
0
1,659
7,971
0
25,081
W
King Arthur
TheNBlayde
King Arthur
9,606
1,569
0
2,187
13,598
13,047
274
1,333
12,093
0
26,619
L
Bellona
enz5102
Bellona
7,187
2,196
0
1,934
12,511
11,652
0
3,115
9,168
0
16,388
L
4,439
293
0
1,412
9,500
3,274
0
3,771
5,527
11,912
0
W
Janus
med2103
Janus
8,865
705
0
428
4,948
2,163
522
1,408
3,348
20,977
0
W
Cernunnos
yunkboi
Cernunnos
8,903
3,920
0
1,396
10,524
5,685
1,515
1,471
8,985
0
29,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,265
Gold Earned
20,453
107
Minions Killed
83
4
Camps Cleared
5
554,131
Distance Traveled
473,956
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,185
719
36
4
4
149,880
1
W
King Arthur
8,146
815
32
3
0
213,628
3
L
Bellona
6,122
612
27
3
0
170,283
4
L
Janus
7,146
715
20
2
1
153,793
1
W
Janus
8,446
845
39
4
0
177,652
0
W
Cernunnos
7,673
767
36
4
4
162,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role