Player Matchup

Amaterasu
Amaterasu
CreepyGameZ-99
Amaterasu
Level 18
God Stats
4W - 4L
1,711 SR
Queue Stats
4W - 9L
1,437 Elo+
Party 1
Nemesis
Nemesis
Monstermind0505
Nemesis
Level 44
God Stats
5W - 8L
1,711 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Charybdis
Charybdis
SIaveKnight_GaeI
Charybdis
Level 29
God Stats
14W - 14L
1,833 SR
Queue Stats
76W - 81L
1,437 Elo+
Party 1
Bacchus
Bacchus
SnowyNights-_
Bacchus
Level 26
God Stats
5W - 5L
1,671 SR
Queue Stats
41W - 53L
1,437 Elo+
Party 1
Raijin
Raijin
bf_redhead
Raijin
Level 64
God Stats
4W - 1L
1,833 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Team Averages
Level 36
1,752 SR
1,437 Elo+

VS

Team Averages
Level 63
1,489 SR
1,403 Elo+
Sylvanus
Sylvanus
Aerobass54
Sylvanus
Level 79
God Stats
23W - 25L
1,476 SR
Queue Stats
100W - 105L
1,360 Elo+
Solo
Jing Wei
Jing Wei
I20CC0 SiFFREDi
Jing Wei
Level 88
God Stats
5W - 3L
1,457 SR
Queue Stats
153W - 166L
1,400 Elo+
Solo
Amaterasu
Amaterasu
Pet_Hatake23
Amaterasu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,378 Elo+
Solo
Lancelot
Lancelot
RealiZeMystic
Lancelot
Level 68
God Stats
8W - 7L
1,565 SR
Queue Stats
125W - 117L
1,458 Elo+
Party 2
He Bo
He Bo
zKxomii
He Bo
Level 36
God Stats
1W - 4L
1,448 SR
Queue Stats
97W - 108L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CreepyGameZ-99
Amaterasu
18
2 / 3 / 1
11,762
535
9,763
22,428
20,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 0 / 3
11,754
534
7,766
13,976
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
16
3 / 2 / 8
10,577
481
15,688
12,888
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
15
1 / 0 / 8
11,020
501
7,720
13,952
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
bf_redhead
Raijin
17
3 / 1 / 5
11,341
516
8,322
8,526
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aerobass54
Sylvanus
14
0 / 3 / 2
8,884
404
5,778
16,663
14,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
14
0 / 3 / 2
8,841
402
4,776
18,819
6,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Pet_Hatake23
Amaterasu
15
0 / 4 / 3
9,531
433
12,818
22,379
15,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
RealiZeMystic
Lancelot
18
4 / 1 / 1
11,502
523
10,881
15,595
8,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
zKxomii
He Bo
16
2 / 3 / 1
10,234
465
9,920
9,996
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
6
6
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Aerobass54
Sylvanus
0
3
2
0.33
W
Amaterasu
CreepyGameZ-99
Amaterasu
2
3
1
0.83
L
Jing Wei
0
3
2
0.33
W
5
0
3
6.5
L
Amaterasu
Pet_Hatake23
Amaterasu
0
4
3
0.38
L
Lancelot
RealiZeMystic
Lancelot
4
1
1
4.5
W
Charybdis
3
2
8
3.5
W
Bacchus
1
0
8
5
W
Raijin
bf_redhead
Raijin
3
1
5
5.5
L
He Bo
zKxomii
He Bo
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,259
Damage
44,173
71,770
Taken
83,452
54,500
Mitigated
50,353
24,196
Healing
34,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Aerobass54
Sylvanus
5,778
1,541
3,287
5,224
16,663
14,828
0
6,538
10,125
29,518
0
W
Amaterasu
CreepyGameZ-99
Amaterasu
9,763
6,161
0
10,526
22,428
20,832
2,820
1,181
21,247
0
74,802
L
Jing Wei
4,776
3,795
0
6,603
18,819
6,970
303
3,249
15,570
0
61,871
W
7,766
2,866
0
972
13,976
6,967
998
2,815
11,161
0
107,919
L
Amaterasu
Pet_Hatake23
Amaterasu
12,818
5,802
0
7,051
22,379
15,947
983
1,278
21,101
0
72,511
L
Lancelot
RealiZeMystic
Lancelot
10,881
3,203
0
9,254
15,595
8,727
0
721
14,874
0
124,014
W
Charybdis
15,688
8,114
0
5,645
12,888
5,836
2,437
5,090
7,798
0
88,670
W
Bacchus
7,720
713
668
4,685
13,952
16,732
1,140
3,812
10,140
38,224
0
W
Raijin
bf_redhead
Raijin
8,322
568
0
1,700
8,526
4,133
435
4,263
4,263
83,244
0
L
He Bo
zKxomii
He Bo
9,920
283
111
2,779
9,996
3,881
336
4,500
5,496
74,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,454
Gold Earned
48,992
646
Minions Killed
551
0
Camps Cleared
0
2,253,041
Distance Traveled
2,060,959
38
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,884
404
32
1
0
375,540
4
W
Amaterasu
11,762
535
152
7
0
437,452
14
L
Jing Wei
8,841
402
99
5
0
388,598
0
W
Nemesis
11,754
534
144
7
0
533,182
8
L
Amaterasu
9,531
433
108
5
0
397,034
0
L
Lancelot
11,502
523
172
8
0
504,600
3
W
Charybdis
10,577
481
142
6
0
392,816
4
W
Bacchus
11,020
501
55
3
0
465,945
5
W
Raijin
11,341
516
153
7
0
423,646
7
L
He Bo
10,234
465
140
6
0
395,187
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role