Player Matchup

Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Mecha Boop
Baba Yaga
Level 112
God Stats
2W - 2L
1,450 SR
Queue Stats
52W - 69L
1,474 Elo+
Party 1
Medusa
Medusa
MrGarbo420
Medusa
Level 61
God Stats
7W - 8L
1,429 SR
Queue Stats
587W - 633L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
Only Goblin God
Cu Chulainn
Level 110
God Stats
0W - 1L
1,751 SR
Queue Stats
16W - 10L
1,634 Elo+
Party 1
Da Ji
Da Ji
Sandstorm325
Da Ji
Level 109
God Stats
0W - 1L
1,810 SR
Queue Stats
37W - 37L
1,478 Elo+
Party 1
Team Averages
Level 100
1,588 SR
1,514 Elo+

VS

Team Averages
Level 117
1,632 SR
1,509 Elo+
Xbalanque
Xbalanque
BR0THERMAR
Xbalanque
Level 82
God Stats
2W - 0L
1,738 SR
Queue Stats
70W - 64L
1,515 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NeckChameleon
Cu Chulainn
Level 145
God Stats
1W - 1L
1,667 SR
Queue Stats
100W - 76L
1,517 Elo+
Party 2
Hel
Hel
emplock
Hel
Level 103
God Stats
2W - 0L
1,540 SR
Queue Stats
98W - 64L
1,519 Elo+
Party 2
Ganesha
Ganesha
xItzKenpachi-
Ganesha
Level 127
God Stats
3W - 1L
1,693 SR
Queue Stats
90W - 82L
1,548 Elo+
Solo
Fenrir
Fenrir
xNCHAMMERx
Fenrir
Level 127
God Stats
1W - 3L
1,521 SR
Queue Stats
76W - 67L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
1 / 8 / 10
11,261
593
11,489
25,262
16,940
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
Mecha Boop
Baba Yaga
20
10 / 3 / 7
14,471
762
31,312
23,823
16,653
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MrGarbo420
Medusa
18
3 / 11 / 11
11,992
631
18,415
28,124
15,814
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Only Goblin God
Cu Chulainn
20
5 / 8 / 12
12,584
662
26,544
37,695
41,792
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
3 / 8 / 15
11,854
624
10,596
25,111
35,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BR0THERMAR
Xbalanque
20
11 / 5 / 20
14,709
774
34,931
25,279
15,913
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
NeckChameleon
Cu Chulainn
20
11 / 4 / 22
14,748
776
37,284
23,373
41,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
18
4 / 7 / 17
12,116
638
17,443
19,408
12,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
20
0 / 5 / 33
13,532
712
18,401
28,531
40,461
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
xNCHAMMERx
Fenrir
20
12 / 5 / 17
14,476
762
18,566
20,736
15,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
147
22
Kills
38
38
Deaths
26
55
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
8
10
0.75
W
Xbalanque
BR0THERMAR
Xbalanque
11
5
20
4.2
L
Baba Yaga
Mecha Boop
Baba Yaga
10
3
7
4.5
L
Medusa
MrGarbo420
Medusa
3
11
11
0.77
W
Cu Chulainn
NeckChameleon
Cu Chulainn
11
4
22
5.5
L
Cu Chulainn
Only Goblin God
Cu Chulainn
5
8
12
1.38
L
3
8
15
1.31
W
Hel
4
7
17
1.79
W
Ganesha
0
5
33
3.3
W
Fenrir
xNCHAMMERx
Fenrir
12
5
17
4.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,356
Damage
126,625
140,015
Taken
117,327
126,422
Mitigated
124,661
42,464
Healing
53,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,489
595
11,048
8,848
25,262
16,940
422
7,799
17,463
26,414
0
W
Xbalanque
BR0THERMAR
Xbalanque
34,931
16,885
4,102
6,517
25,279
15,913
3,769
8,307
16,972
0
65,711
L
Baba Yaga
Mecha Boop
Baba Yaga
31,312
1,883
1,901
7,427
23,823
16,653
571
4,479
19,207
67,038
0
L
Medusa
MrGarbo420
Medusa
18,415
6,323
2,043
1,697
28,124
15,814
0
5,848
22,276
0
35,569
W
Cu Chulainn
NeckChameleon
Cu Chulainn
37,284
2,934
176
1,002
23,373
41,134
25
9,769
13,604
1,311
73,199
L
Cu Chulainn
Only Goblin God
Cu Chulainn
26,544
3,716
869
5,283
37,695
41,792
0
11,372
26,323
6,971
42,760
L
10,596
3,001
584
2,764
25,111
35,223
497
7,188
17,923
0
14,143
W
Hel
17,443
426
18,927
7,015
19,408
12,078
725
9,811
9,597
28,801
0
W
Ganesha
18,401
1,559
2,419
4,547
28,531
40,461
398
11,519
17,012
38,576
0
W
Fenrir
xNCHAMMERx
Fenrir
18,566
5,105
3,905
4,578
20,736
15,075
2,233
6,534
12,389
0
27,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,162
Gold Earned
69,581
200
Minions Killed
212
0
Camps Cleared
0
1,552,667
Distance Traveled
1,831,211
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,261
593
39
2
0
292,538
0
W
Xbalanque
14,709
774
82
4
0
364,527
1
L
Baba Yaga
14,471
762
73
4
0
364,973
1
L
Medusa
11,992
631
35
2
0
295,770
0
W
Cu Chulainn
14,748
776
75
4
0
380,708
2
L
Cu Chulainn
12,584
662
44
2
0
320,491
0
L
Da Ji
11,854
624
9
0
0
278,895
3
W
Hel
12,116
638
34
2
0
344,599
0
W
Ganesha
13,532
712
0
0
0
321,087
3
W
Fenrir
14,476
762
21
1
0
420,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role