Player Matchup

Odin
Odin
MR MESEEKS8332
Odin
Level 150
God Stats
4W - 7L
1,343 SR
Queue Stats
695W - 788L
1,435 Elo+
Party 1
Baron Samedi
Baron Samedi
Neonwolf8796
Baron Samedi
Level 22
God Stats
8W - 17L
1,174 SR
Queue Stats
246W - 279L
1,253 Elo+
Party 1
Rama
Rama
iiRikLeakz
Rama
Level 2
God Stats
2W - 7L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Olorun
Olorun
iiWEBOOZ
Olorun
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 95L
1,452 Elo+
Party 2
Fafnir
Fafnir
iialmightyrell
Fafnir
Level 157
God Stats
1W - 4L
1,605 SR
Queue Stats
197W - 179L
1,532 Elo+
Party 2
Team Averages
Level 79
1,424 SR
1,434 Elo+

VS

Team Averages
Level 60
1,492 SR
1,445 Elo+
Morgan Le Fay
Morgan Le Fay
BronksBombers
Morgan Le Fay
Level 95
God Stats
1W - 1L
1,262 SR
Queue Stats
423W - 358L
1,495 Elo+
Party 3
Jormungandr
Jormungandr
DA G0AT1738
Jormungandr
Level 45
God Stats
4W - 1L
1,751 SR
Queue Stats
134W - 127L
1,488 Elo+
Party 3
Gilgamesh
Gilgamesh
F41L VinKe
Gilgamesh
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,548 Elo+
Party 3
Jing Wei
Jing Wei
Magic-Lucky-Mike
Jing Wei
Level 114
God Stats
16W - 26L
1,447 SR
Queue Stats
232W - 253L
1,339 Elo+
Solo
Bakasura
Bakasura
O block Corb
Bakasura
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
61W - 62L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 5
11,587
504
19,807
19,247
9,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Neonwolf8796
Baron Samedi
16
3 / 2 / 4
10,633
462
13,228
11,820
7,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 0
7,116
309
2,598
9,235
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
iiWEBOOZ
Olorun
16
6 / 3 / 4
10,629
462
14,173
17,515
8,980
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 2 / 9
10,722
466
6,203
20,134
22,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BronksBombers
Morgan Le Fay
18
2 / 3 / 2
12,018
523
9,017
14,061
7,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
DA G0AT1738
Jormungandr
16
3 / 3 / 6
11,035
480
14,003
23,528
20,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
F41L VinKe
Gilgamesh
16
0 / 4 / 1
10,484
456
4,152
19,739
16,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 5 / 5
13,171
573
18,510
14,680
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
O block Corb
Bakasura
17
2 / 6 / 2
11,386
495
6,009
23,159
10,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
19
Kills
15
16
Deaths
21
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BronksBombers
Morgan Le Fay
2
3
2
1
W
Jormungandr
DA G0AT1738
Jormungandr
3
3
6
2
W
Gilgamesh
F41L VinKe
Gilgamesh
0
4
1
0.13
L
8
4
5
2.63
W
8
5
5
2.1
L
Baron Samedi
Neonwolf8796
Baron Samedi
3
2
4
2.5
W
Bakasura
O block Corb
Bakasura
2
6
2
0.5
L
0
5
0
0
L
Olorun
iiWEBOOZ
Olorun
6
3
4
2.67
L
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,009
Damage
51,691
77,951
Taken
95,167
51,162
Mitigated
62,470
26,617
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BronksBombers
Morgan Le Fay
9,017
1,075
0
946
14,061
7,199
0
2,647
11,414
92,806
0
W
Jormungandr
DA G0AT1738
Jormungandr
14,003
5,900
0
2,576
23,528
20,297
956
11,479
11,934
64,838
0
W
Gilgamesh
F41L VinKe
Gilgamesh
4,152
1,124
0
5,247
19,739
16,959
576
9,638
9,316
0
43,963
L
19,807
4,773
0
5,285
19,247
9,896
70
6,097
12,927
0
91,687
W
18,510
12,493
268
1,367
14,680
7,442
9,702
4,118
10,554
0
85,918
L
Baron Samedi
Neonwolf8796
Baron Samedi
13,228
2,644
1,269
2,458
11,820
7,249
481
1,587
10,197
59,953
0
W
Bakasura
O block Corb
Bakasura
6,009
3,521
0
1,882
23,159
10,573
0
4,937
18,160
0
110,424
L
2,598
2,043
0
1,557
9,235
2,623
0
1,299
7,936
0
25,376
L
Olorun
iiWEBOOZ
Olorun
14,173
7,837
436
6,936
17,515
8,980
1,563
9,017
7,682
63,009
8,816
L
6,203
1,173
3,444
5,232
20,134
22,414
76
5,150
14,698
24,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,687
Gold Earned
58,094
409
Minions Killed
601
0
Camps Cleared
0
1,891,228
Distance Traveled
2,008,076
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,018
523
159
7
0
429,501
2
W
Jormungandr
11,035
480
81
4
0
405,005
2
W
Gilgamesh
10,484
456
86
4
0
382,336
1
L
Odin
11,587
504
129
6
0
446,632
1
W
Jing Wei
13,171
573
131
6
0
397,931
1
L
Baron Samedi
10,633
462
108
5
0
393,738
4
W
Bakasura
11,386
495
144
6
0
393,303
0
L
Rama
7,116
309
38
2
0
222,912
0
L
Olorun
10,629
462
106
5
0
381,200
3
L
Fafnir
10,722
466
28
1
0
446,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role