Player Matchup

Lancelot
Lancelot
Babalouchx97
Lancelot
Level 119
God Stats
2W - 6L
1,184 SR
Queue Stats
111W - 92L
1,632 Elo+
Party 3
Kuzenbo
Kuzenbo
Beads Aegis
Kuzenbo
Level 159
God Stats
10W - 14L
1,594 SR
Queue Stats
79W - 90L
1,581 Elo+
Solo
Sylvanus
Sylvanus
Juicy Gussy
Sylvanus
Level 107
God Stats
11W - 5L
1,815 SR
Queue Stats
83W - 67L
1,671 Elo+
Party 3
Tyr
Tyr
Slimy Toto
Tyr
Level 143
God Stats
16W - 12L
1,679 SR
Queue Stats
185W - 148L
1,619 Elo+
Party 3
Rama
Rama
Xeronify
Rama
Level 123
God Stats
4W - 1L
1,854 SR
Queue Stats
31W - 26L
1,610 Elo+
Solo
Team Averages
Level 130
1,625 SR
1,623 Elo+

VS

Team Averages
Level 133
1,540 SR
1,594 Elo+
Yemoja
Yemoja
Clifford0620
Yemoja
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
233W - 192L
1,564 Elo+
Party 1
Zeus
Zeus
Frozstt
Zeus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
352W - 314L
1,602 Elo+
Party 1
Shiva
Shiva
Fuderu98
Shiva
Level 98
God Stats
41W - 26L
1,631 SR
Queue Stats
195W - 188L
1,603 Elo+
Party 1
Lancelot
Lancelot
TheChippler
Lancelot
Level 119
God Stats
1W - 5L
1,500 SR
Queue Stats
18W - 27L
1,586 Elo+
Party 2
Vulcan
Vulcan
den5000
Vulcan
Level 153
God Stats
7W - 6L
1,567 SR
Queue Stats
168W - 180L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Babalouchx97
Lancelot
18
1 / 6 / 3
11,582
610
12,424
23,225
22,781
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Beads Aegis
Kuzenbo
18
0 / 4 / 3
11,470
604
13,613
29,639
51,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Juicy Gussy
Sylvanus
18
0 / 4 / 3
11,405
600
9,190
19,163
16,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
2 / 1 / 1
12,651
666
15,699
27,184
34,768
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
16
2 / 2 / 0
11,106
585
13,642
12,443
5,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
0 / 0 / 11
11,650
613
3,434
14,274
17,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Frozstt
Zeus
20
9 / 1 / 6
14,510
764
33,887
15,234
8,595
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Fuderu98
Shiva
19
2 / 1 / 13
12,265
646
12,472
26,424
38,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
TheChippler
Lancelot
20
3 / 2 / 11
12,830
675
9,667
21,266
17,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
den5000
Vulcan
20
3 / 1 / 11
13,456
708
31,872
12,993
7,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
5
Kills
17
17
Deaths
5
10
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Babalouchx97
Lancelot
1
6
3
0.42
L
Kuzenbo
Beads Aegis
Kuzenbo
0
4
3
0.38
W
Yemoja
0
0
11
5.5
W
Zeus
Frozstt
Zeus
9
1
6
12
W
Shiva
Fuderu98
Shiva
2
1
13
8.5
L
Sylvanus
Juicy Gussy
Sylvanus
0
4
3
0.38
L
2
1
1
2.5
W
Lancelot
TheChippler
Lancelot
3
2
11
4.25
L
Rama
2
2
0
1
W
Vulcan
den5000
Vulcan
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,568
Damage
91,332
111,654
Taken
90,191
131,279
Mitigated
88,877
17,626
Healing
39,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Babalouchx97
Lancelot
12,424
405
0
1,949
23,225
22,781
0
13,217
9,698
0
42,391
L
Kuzenbo
Beads Aegis
Kuzenbo
13,613
3,153
512
1,249
29,639
51,395
144
17,283
11,801
38,831
0
W
Yemoja
3,434
1,748
21,948
5,830
14,274
17,145
170
3,615
10,659
15,374
0
W
Zeus
Frozstt
Zeus
33,887
6,420
0
1,044
15,234
8,595
4,250
5,076
10,158
97,629
0
W
Shiva
Fuderu98
Shiva
12,472
1,745
2,706
3,130
26,424
38,049
16
4,623
21,801
0
25,700
L
Sylvanus
Juicy Gussy
Sylvanus
9,190
1,592
2,871
3,584
19,163
16,772
571
11,914
7,158
48,367
0
L
15,699
730
0
5,882
27,184
34,768
215
17,510
9,198
0
68,499
W
Lancelot
TheChippler
Lancelot
9,667
2,132
0
4,026
21,266
17,391
2,512
5,847
15,419
0
36,676
L
Rama
13,642
7,213
0
1,579
12,443
5,563
0
8,262
4,061
0
40,650
W
Vulcan
den5000
Vulcan
31,872
8,059
0
1,098
12,993
7,697
2,286
3,642
9,351
91,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,214
Gold Earned
64,711
363
Minions Killed
322
0
Camps Cleared
0
1,701,204
Distance Traveled
2,034,698
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,582
610
69
4
0
410,048
4
L
Kuzenbo
11,470
604
43
2
0
366,424
4
W
Yemoja
11,650
613
21
1
0
322,758
1
W
Zeus
14,510
764
125
7
0
362,772
0
W
Shiva
12,265
646
16
1
0
431,117
3
L
Sylvanus
11,405
600
79
4
0
287,617
1
L
Tyr
12,651
666
102
5
0
436,741
4
W
Lancelot
12,830
675
44
2
0
461,827
0
L
Rama
11,106
585
70
4
0
200,374
2
W
Vulcan
13,456
708
116
6
0
456,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role