Player Matchup

Yemoja
Yemoja
AFL Ornat
Yemoja
Level 155
God Stats
2W - 3L
1,433 SR
Queue Stats
245W - 249L
1,599 Elo+
Party 2
Tiamat
Tiamat
Chief554
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,591 Elo+
Party 1
Sobek
Sobek
FizzOnUrJayc3
Sobek
Level 138
God Stats
2W - 2L
1,521 SR
Queue Stats
52W - 63L
1,590 Elo+
Party 1
Vulcan
Vulcan
Just Christophr
Vulcan
Level 160
God Stats
4W - 2L
1,755 SR
Queue Stats
114W - 123L
1,594 Elo+
Party 2
Chaac
Chaac
keira160214
Chaac
Level 145
God Stats
1W - 1L
1,726 SR
Queue Stats
151W - 185L
1,540 Elo+
Solo
Team Averages
Level 145
1,587 SR
1,583 Elo+

VS

Team Averages
Level 148
1,476 SR
1,574 Elo+
Khepri
Khepri
 
Khepri
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Player2487
Pele
Level 145
God Stats
2W - 1L
1,516 SR
Queue Stats
104W - 114L
1,614 Elo+
Party 3
Hel
Hel
Player3647
Hel
Level 156
God Stats
2W - 6L
1,158 SR
Queue Stats
210W - 198L
1,572 Elo+
Party 3
Odin
Odin
Velanthos
Odin
Level 128
God Stats
3W - 1L
1,619 SR
Queue Stats
74W - 68L
1,606 Elo+
Solo
Kukulkan
Kukulkan
YotuhSteve
Kukulkan
Level 156
God Stats
1W - 3L
1,584 SR
Queue Stats
35W - 35L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AFL Ornat
Yemoja
14
0 / 2 / 5
6,977
634
4,314
11,854
12,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Chief554
Tiamat
13
1 / 3 / 5
7,124
648
6,812
11,407
6,903
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 6
7,382
671
5,969
17,604
22,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 5 / 2
7,938
722
9,624
10,048
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 3
7,426
675
13,606
16,419
15,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
1 / 1 / 9
8,674
789
5,511
10,881
10,661
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 1 / 6
10,213
928
20,047
10,650
6,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 9
8,424
766
9,088
8,685
4,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Odin
14
1 / 3 / 12
8,079
734
7,748
13,409
17,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
YotuhSteve
Kukulkan
16
1 / 0 / 12
8,768
797
16,594
3,504
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
6
Kills
16
17
Deaths
6
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
9
5.5
L
Yemoja
AFL Ornat
Yemoja
0
2
5
1.25
L
Tiamat
Chief554
Tiamat
1
3
5
1.17
L
0
3
6
1
L
3
5
2
0.8
W
10
1
6
13
W
3
1
9
7.5
W
Odin
1
3
12
2.33
W
Kukulkan
YotuhSteve
Kukulkan
1
0
12
7
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,325
Damage
58,988
67,332
Taken
47,129
61,557
Mitigated
41,469
29,926
Healing
28,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,511
302
879
1,488
10,881
10,661
632
6,226
4,426
11,923
0
L
Yemoja
AFL Ornat
Yemoja
4,314
1,036
8,508
2,958
11,854
12,158
416
6,359
5,495
7,576
0
L
Tiamat
Chief554
Tiamat
6,812
332
1,453
2,185
11,407
6,903
476
5,179
6,228
12,588
0
L
5,969
415
3,073
4,646
17,604
22,224
125
7,834
9,770
12,537
0
L
9,624
3,533
342
825
10,048
4,474
0
4,055
5,993
25,731
0
W
20,047
3,038
292
2,943
10,650
6,596
1,532
6,120
4,464
0
34,291
W
9,088
344
14,109
5,670
8,685
4,962
654
4,644
3,970
14,365
0
W
Odin
7,748
1,314
565
1,257
13,409
17,259
471
7,643
5,597
0
13,263
W
Kukulkan
YotuhSteve
Kukulkan
16,594
180
824
383
3,504
1,991
945
2,086
1,380
40,227
0
L
13,606
2,803
1,172
4,764
16,419
15,798
272
7,766
8,653
0
22,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
44,158
97
Minions Killed
139
0
Camps Cleared
0
953,165
Distance Traveled
1,148,361
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,674
789
11
1
0
221,038
2
L
Yemoja
6,977
634
13
1
0
158,091
0
L
Tiamat
7,124
648
16
1
0
194,767
0
L
Sobek
7,382
671
11
1
0
202,413
0
L
Vulcan
7,938
722
47
4
0
199,341
1
W
Pele
10,213
928
30
3
0
238,947
0
W
Hel
8,424
766
26
2
0
235,355
0
W
Odin
8,079
734
11
1
0
204,267
3
W
Kukulkan
8,768
797
61
6
0
248,754
1
L
Chaac
7,426
675
10
1
0
198,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role