Player Matchup

Jormungandr
Jormungandr
Gageman214
Jormungandr
Level 98
God Stats
3W - 3L
1,604 SR
Queue Stats
102W - 144L
1,370 Elo+
Solo
Ra
Ra
SFG_Chaos
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,243 Elo+
Party 2
Ullr
Ullr
e1 r3p4
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,127 Elo+
Party 2
Team Averages
Level 111
1,535 SR
1,246 Elo+

VS

Team Averages
Level 116
1,499 SR
1,378 Elo+
Cerberus
Cerberus
A Squemish Duck
Cerberus
Level 152
God Stats
3W - 1L
1,718 SR
Queue Stats
95W - 114L
1,464 Elo+
Solo
Sol
Sol
ILOVELAMPSDOU
Sol
Level 76
God Stats
6W - 7L
1,447 SR
Queue Stats
83W - 102L
1,394 Elo+
Party 1
Tyr
Tyr
K1llaC4m1610
Tyr
Level 120
God Stats
1W - 0L
1,333 SR
Queue Stats
7W - 14L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gageman214
Jormungandr
15
4 / 2 / 0
9,826
702
13,814
18,579
12,601
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 5 / 1
8,492
607
7,972
14,763
5,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
e1 r3p4
Ullr
11
0 / 5 / 2
8,224
587
2,785
12,264
4,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 3 / 10
10,136
724
9,844
16,237
18,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 1 / 3
11,519
823
24,116
12,299
6,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 9
10,048
718
7,139
14,695
12,137
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
12
12
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
3
10
2.33
L
Jormungandr
Gageman214
Jormungandr
4
2
0
2
W
9
1
3
10.5
W
1
1
9
5.5
L
1
5
1
0.3
L
Ullr
e1 r3p4
Ullr
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,571
Damage
41,099
45,606
Taken
43,231
22,889
Mitigated
37,020
13,856
Healing
15,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
9,844
297
0
3,377
16,237
18,338
769
7,686
8,551
23,981
0
L
Jormungandr
Gageman214
Jormungandr
13,814
3,857
208
3,139
18,579
12,601
0
11,681
6,898
46,571
0
W
24,116
9,144
0
8,134
12,299
6,545
2,017
7,948
4,351
68,272
6,309
W
7,139
561
0
4,298
14,695
12,137
293
6,619
8,076
0
30,965
L
7,972
443
3,388
6,279
14,763
5,837
0
10,962
3,801
35,236
0
L
Ullr
e1 r3p4
Ullr
2,785
1,426
76
766
12,264
4,451
0
9,454
2,810
0
13,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
31,703
143
Minions Killed
187
4
Camps Cleared
9
718,261
Distance Traveled
844,352
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,136
724
41
3
0
254,508
4
L
Jormungandr
9,826
702
71
5
3
261,980
0
W
Sol
11,519
823
106
8
4
260,557
1
W
Tyr
10,048
718
40
3
5
329,287
5
L
Ra
8,492
607
56
4
1
254,860
2
L
Ullr
8,224
587
16
1
0
201,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role