Player Matchup

Cthulhu
Cthulhu
DarthZeiew
Cthulhu
Level 68
God Stats
7W - 2L
1,813 SR
Queue Stats
167W - 239L
1,346 Elo+
Party 1
Nu Wa
Nu Wa
Issus26
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,317 Elo+
Party 3
Neith
Neith
Stajyerus
Neith
Level 66
God Stats
2W - 1L
1,489 SR
Queue Stats
125W - 144L
1,395 Elo+
Solo
Cliodhna
Cliodhna
Sttoris
Cliodhna
Level 58
God Stats
3W - 4L
1,334 SR
Queue Stats
212W - 290L
1,420 Elo+
Party 1
Heimdallr
Heimdallr
Tomaszewo
Heimdallr
Level 38
God Stats
3W - 4L
1,467 SR
Queue Stats
11W - 23L
1,303 Elo+
Party 3
Team Averages
Level 51
1,521 SR
1,356 Elo+

VS

Team Averages
Level 49
1,465 SR
1,444 Elo+
Bellona
Bellona
AllFlameX12
Bellona
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
King Arthur
King Arthur
Catbika
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,398 Elo+
Party 2
Ah Puch
Ah Puch
GuigasPT
Ah Puch
Level 97
God Stats
0W - 4L
1,236 SR
Queue Stats
101W - 95L
1,502 Elo+
Party 2
Janus
Janus
LusitanuPT
Janus
Level 59
God Stats
1W - 1L
1,713 SR
Queue Stats
28W - 31L
1,440 Elo+
Party 2
Ratatoskr
Ratatoskr
nesszz
Ratatoskr
Level 18
God Stats
1W - 6L
1,375 SR
Queue Stats
10W - 18L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarthZeiew
Cthulhu
19
5 / 3 / 20
12,781
1,162
19,501
17,201
23,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
Issus26
Nu Wa
18
10 / 1 / 12
13,029
1,184
28,995
10,202
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Stajyerus
Neith
17
1 / 3 / 13
10,388
944
12,629
8,830
4,012
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
Sttoris
Cliodhna
17
1 / 1 / 10
10,511
956
7,233
11,863
5,282
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Tomaszewo
Heimdallr
19
10 / 6 / 15
13,003
1,182
25,690
18,192
9,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

237

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AllFlameX12
Bellona
17
0 / 3 / 9
11,156
1,014
8,401
20,244
22,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Catbika
King Arthur
16
0 / 9 / 8
10,108
919
5,416
25,690
24,491
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
GuigasPT
Ah Puch
17
8 / 7 / 5
12,669
1,152
28,445
18,724
7,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
16
2 / 6 / 6
10,678
971
13,244
15,526
6,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
nesszz
Ratatoskr
16
4 / 2 / 6
11,480
1,044
6,799
19,274
15,125
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
48
27
Kills
14
14
Deaths
27
70
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
AllFlameX12
Bellona
0
3
9
1.5
L
King Arthur
Catbika
King Arthur
0
9
8
0.44
W
Cthulhu
DarthZeiew
Cthulhu
5
3
20
5
L
Ah Puch
GuigasPT
Ah Puch
8
7
5
1.5
W
Nu Wa
Issus26
Nu Wa
10
1
12
16
L
Janus
2
6
6
0.83
W
Neith
Stajyerus
Neith
1
3
13
2.5
W
Cliodhna
Sttoris
Cliodhna
1
1
10
6
W
Heimdallr
Tomaszewo
Heimdallr
10
6
15
2.92
L
Ratatoskr
nesszz
Ratatoskr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,048
Damage
62,305
66,288
Taken
99,458
46,604
Mitigated
76,972
6,926
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AllFlameX12
Bellona
8,401
1,807
1,813
2,592
20,244
22,519
0
9,589
10,655
0
24,435
L
King Arthur
Catbika
King Arthur
5,416
1,088
0
0
25,690
24,491
0
10,664
15,026
0
19,351
W
Cthulhu
DarthZeiew
Cthulhu
19,501
1,098
114
336
17,201
23,783
0
8,185
9,016
31,089
0
L
Ah Puch
GuigasPT
Ah Puch
28,445
1,688
0
859
18,724
7,994
0
10,321
8,403
67,290
0
W
Nu Wa
Issus26
Nu Wa
28,995
7,100
400
1,065
10,202
4,438
0
8,136
2,066
47,224
0
L
Janus
13,244
680
76
365
15,526
6,843
0
9,389
6,137
31,414
0
W
Neith
Stajyerus
Neith
12,629
7,368
0
1,469
8,830
4,012
0
6,349
2,481
0
24,484
W
Cliodhna
Sttoris
Cliodhna
7,233
558
0
268
11,863
5,282
0
7,365
4,498
0
26,612
W
Heimdallr
Tomaszewo
Heimdallr
25,690
13,611
0
3,274
18,192
9,089
0
11,654
6,538
0
39,566
L
Ratatoskr
nesszz
Ratatoskr
6,799
1,041
0
3,721
19,274
15,125
0
8,533
10,741
0
23,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,712
Gold Earned
56,091
198
Minions Killed
186
5
Camps Cleared
8
949,768
Distance Traveled
1,056,511
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,156
1,014
21
2
4
238,251
1
L
King Arthur
10,108
919
23
2
0
204,509
0
W
Cthulhu
12,781
1,162
39
4
1
194,221
0
L
Ah Puch
12,669
1,152
77
7
2
187,202
2
W
Nu Wa
13,029
1,184
37
3
1
212,682
0
L
Janus
10,678
971
39
4
1
183,328
1
W
Neith
10,388
944
43
4
1
149,356
2
W
Cliodhna
10,511
956
39
4
2
222,392
1
W
Heimdallr
13,003
1,182
40
4
0
171,117
0
L
Ratatoskr
11,480
1,044
26
2
1
243,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role