Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LGNThanostar
Vamana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 94L
1,302 Elo+
Solo
Ymir
Ymir
MysticSenpai45
Ymir
Level 138
God Stats
3W - 3L
1,531 SR
Queue Stats
407W - 365L
1,393 Elo+
Party 2
Bastet
Bastet
QueenOfHell146
Bastet
Level 99
God Stats
6W - 3L
1,500 SR
Queue Stats
303W - 325L
1,387 Elo+
Solo
Olorun
Olorun
Warriordrago496
Olorun
Level 102
God Stats
6W - 3L
1,474 SR
Queue Stats
457W - 425L
1,430 Elo+
Party 2
Team Averages
Level 86
1,501 SR
1,402 Elo+

VS

Team Averages
Level 77
1,493 SR
1,346 Elo+
Skadi
Skadi
I ACZiN0 I
Skadi
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
438W - 509L
1,317 Elo+
Solo
Cupid
Cupid
IcyTWhite10
Cupid
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 212L
1,383 Elo+
Solo
Bacchus
Bacchus
RoyalTrump
Bacchus
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
203W - 198L
1,392 Elo+
Solo
Chaac
Chaac
Thegreenlama1
Chaac
Level 19
God Stats
0W - 1L
1,425 SR
Queue Stats
0W - 3L
1,209 Elo+
Party 1
Janus
Janus
Uncompressed
Janus
Level 127
God Stats
3W - 3L
1,539 SR
Queue Stats
70W - 78L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 3 / 19
9,002
900
8,273
12,067
14,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
15
4 / 2 / 13
8,867
887
7,330
11,928
14,009
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 17
9,138
914
8,291
14,464
11,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 1 / 10
9,846
985
10,870
8,628
4,288
16
11 / 3 / 7
10,025
1,003
15,410
13,559
7,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
1 / 6 / 5
8,015
802
8,282
12,736
5,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 4
8,061
806
9,078
11,093
5,442
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
RoyalTrump
Bacchus
13
4 / 6 / 1
7,911
791
10,985
13,280
12,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 6 / 4
7,338
734
6,260
15,118
11,611
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 1
7,057
706
9,811
9,861
4,389
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
28
Kills
10
10
Deaths
28
66
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
19
3.17
L
Skadi
1
6
5
0.58
L
3
5
4
1
W
Vamana
4
2
13
5.25
W
4
1
17
12.5
W
9
1
10
14
L
Bacchus
RoyalTrump
Bacchus
4
6
1
0.75
L
1
6
4
0.5
L
1
5
1
0.3
W
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,174
Damage
44,416
60,646
Taken
62,088
51,123
Mitigated
39,405
29,242
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,273
1,055
1,278
2,385
12,067
14,120
113
2,424
9,643
21,055
0
L
Skadi
8,282
4,709
194
1,838
12,736
5,772
0
7,693
5,043
0
17,435
L
9,078
4,105
1,036
2,404
11,093
5,442
0
5,315
5,778
0
14,775
W
Vamana
7,330
3,716
1,339
4,184
11,928
14,009
1,378
3,689
8,239
0
13,710
W
8,291
1,057
318
6,180
14,464
11,528
737
5,710
8,754
16,436
0
W
10,870
1,524
1,978
2,415
8,628
4,288
1,280
2,883
5,745
0
15,071
L
Bacchus
RoyalTrump
Bacchus
10,985
1,150
132
613
13,280
12,191
0
6,098
7,182
22,347
0
L
6,260
2,116
0
793
15,118
11,611
468
8,088
7,030
0
10,880
L
9,811
584
410
1,810
9,861
4,389
290
4,780
5,081
15,378
0
W
15,410
10,197
2,017
7,148
13,559
7,178
2,549
6,090
7,469
27,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,878
Gold Earned
38,382
100
Minions Killed
73
0
Camps Cleared
0
990,291
Distance Traveled
805,868
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,002
900
0
0
0
188,904
0
L
Skadi
8,015
802
15
2
0
137,386
0
L
Cupid
8,061
806
17
2
0
137,989
0
W
Vamana
8,867
887
15
2
0
214,403
0
W
Ymir
9,138
914
27
3
0
184,150
0
W
Bastet
9,846
985
19
2
0
238,470
1
L
Bacchus
7,911
791
20
2
0
181,183
0
L
Chaac
7,338
734
9
1
0
170,022
1
L
Janus
7,057
706
12
1
0
179,288
2
W
Olorun
10,025
1,003
39
4
0
164,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role