Player Matchup

Hun Batz
Hun Batz
Platinum II
Cls4798
Hun Batz
Platinum II
Level 159
God Stats
19W - 2L
1,802 SR
Queue Stats
24W - 6L
2,273 MMR
Party 1
Merlin
Merlin
Platinum II
Halffast33
Merlin
Platinum II
Level 160
God Stats
2W - 0L
1,714 SR
Queue Stats
41W - 28L
1,969 MMR
Party 1
Sobek
Sobek
Platinum III
Mulan215
Sobek
Platinum III
Level 159
God Stats
12W - 5L
1,769 SR
Queue Stats
44W - 31L
1,894 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,762 SR
2,045 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,766 SR
1,669 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
DismayRuthless
Ah Muzen Cab
Gold V
Level 128
God Stats
4W - 4L
1,803 SR
Queue Stats
16W - 15L
1,785 MMR
Solo
Odin
Odin
Gold III
UMhurricane8
Odin
Gold III
Level 153
God Stats
7W - 14L
1,475 SR
Queue Stats
941W - 1,110L
1,676 MMR
Solo
Hera
Hera
Silver I
lRewgent--
Hera
Silver I
Level 120
God Stats
5W - 1L
2,018 SR
Queue Stats
49W - 64L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cls4798
Hun Batz
17
6 / 1 / 5
12,223
679
20,723
19,083
10,335
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Halffast33
Merlin
19
5 / 2 / 6
12,555
698
24,695
14,550
8,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Mulan215
Sobek
17
2 / 1 / 10
12,596
700
10,353
24,757
36,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GebPersephoneAchillesAthenaMulan

VS

Bans
ArtioDiscordiaChaacRaijinUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
16
2 / 6 / 0
10,986
610
23,256
22,834
11,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 2
11,160
620
7,918
27,293
38,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 5 / 2
10,748
597
10,838
12,575
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
4
4
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cls4798
Hun Batz
6
1
5
8.5
L
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
2
6
0
0.33
W
Merlin
Halffast33
Merlin
5
2
6
4
W
Sobek
Mulan215
Sobek
2
1
10
7
L
1
2
2
1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,771
Damage
42,012
58,390
Taken
62,702
55,203
Mitigated
55,304
18,115
Healing
15,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cls4798
Hun Batz
20,723
5,897
0
4,206
19,083
10,335
610
5,247
13,836
0
65,894
L
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
23,256
10,218
0
8,277
22,834
11,480
0
13,165
9,669
0
73,605
W
Merlin
Halffast33
Merlin
24,695
2,852
0
4,615
14,550
8,038
1,120
2,317
12,233
84,355
0
W
Sobek
Mulan215
Sobek
10,353
1,314
1,271
8,023
24,757
36,830
374
3,754
21,003
22,906
0
L
7,918
2,389
0
6,923
27,293
38,055
0
15,981
11,312
0
18,715
L
10,838
2,607
0
365
12,575
5,769
0
6,128
6,447
37,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,374
Gold Earned
32,894
247
Minions Killed
180
8
Camps Cleared
5
1,002,555
Distance Traveled
1,018,318
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,223
679
84
5
6
356,520
3
L
Ah Muzen Cab
10,986
610
107
6
4
333,019
2
W
Merlin
12,555
698
137
8
1
309,366
6
W
Sobek
12,596
700
26
1
1
336,669
1
L
Odin
11,160
620
18
1
1
355,629
2
L
Hera
10,748
597
55
3
0
329,670
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role