Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
RoamingSky65825
Kali
Level 88
God Stats
4W - 5L
1,642 SR
Queue Stats
80W - 88L
1,406 Elo+
Solo
Tiamat
Tiamat
SealSoup
Tiamat
Level 117
God Stats
0W - 4L
1,482 SR
Queue Stats
198W - 181L
1,602 Elo+
Solo
Ymir
Ymir
Snowdaddyg25
Ymir
Level 80
God Stats
4W - 13L
1,295 SR
Queue Stats
143W - 173L
1,385 Elo+
Solo
Izanami
Izanami
o0SavageSmurf0o
Izanami
Level 79
God Stats
10W - 9L
1,190 SR
Queue Stats
36W - 36L
1,160 Elo+
Solo
Team Averages
Level 98
1,422 SR
1,410 Elo+

VS

Team Averages
Level 132
1,542 SR
1,448 Elo+
King Arthur
King Arthur
FlickNick9
King Arthur
Level 156
God Stats
4W - 1L
1,379 SR
Queue Stats
234W - 208L
1,513 Elo+
Solo
Neith
Neith
Mr Marbles 000
Neith
Level 119
God Stats
5W - 2L
1,564 SR
Queue Stats
38W - 35L
1,485 Elo+
Solo
Ganesha
Ganesha
WonderCow413197
Ganesha
Level 113
God Stats
16W - 14L
1,478 SR
Queue Stats
541W - 542L
1,407 Elo+
Solo
Hun Batz
Hun Batz
homeroborguer
Hun Batz
Level 123
God Stats
3W - 2L
1,464 SR
Queue Stats
250W - 249L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
xWarlord807x
Baron Samedi
Level 151
God Stats
40W - 37L
1,826 SR
Queue Stats
152W - 146L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 5 / 0
7,686
452
8,940
10,434
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 0
7,841
461
3,336
11,530
6,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
SealSoup
Tiamat
14
1 / 2 / 1
8,253
485
12,522
17,111
14,521
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 4 / 1
6,728
396
2,158
16,745
11,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 3 / 1
7,693
453
4,057
8,398
2,807
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlickNick9
King Arthur
14
2 / 2 / 1
8,740
514
12,239
15,521
12,528
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 0 / 0
9,781
575
10,840
7,306
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 13
9,377
552
7,987
10,077
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
homeroborguer
Hun Batz
15
2 / 0 / 4
8,929
525
4,753
10,657
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
xWarlord807x
Baron Samedi
15
5 / 1 / 4
9,319
548
7,897
10,638
5,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
15
15
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
W
King Arthur
FlickNick9
King Arthur
2
2
1
1.25
W
6
0
0
6
L
2
1
0
2
L
Tiamat
SealSoup
Tiamat
1
2
1
0.75
L
0
4
1
0.13
W
0
1
13
6.5
W
Hun Batz
homeroborguer
Hun Batz
2
0
4
4
L
0
3
1
0.17
W
Baron Samedi
xWarlord807x
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
43,716
64,218
Taken
54,199
38,954
Mitigated
31,624
21,148
Healing
22,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,940
448
0
1,178
10,434
3,837
0
5,733
4,701
59,569
0
W
King Arthur
FlickNick9
King Arthur
12,239
1,473
0
3,195
15,521
12,528
0
8,831
6,606
0
67,795
W
10,840
4,742
0
3,567
7,306
3,679
560
1,306
6,000
0
77,874
L
3,336
1,199
0
4,954
11,530
6,007
0
1,273
10,257
0
67,338
L
Tiamat
SealSoup
Tiamat
12,522
1,530
0
9,031
17,111
14,521
0
2,252
14,859
68,910
0
L
2,158
899
274
2,626
16,745
11,782
0
5,601
11,144
33,222
0
W
7,987
736
0
4,765
10,077
5,410
308
4,423
5,654
37,638
0
W
Hun Batz
homeroborguer
Hun Batz
4,753
1,169
0
6,286
10,657
4,521
107
2,844
7,813
0
68,449
L
4,057
2,952
0
3,085
8,398
2,807
0
1,025
7,373
0
69,774
W
Baron Samedi
xWarlord807x
Baron Samedi
7,897
482
519
3,836
10,638
5,486
796
6,132
4,506
64,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,201
Gold Earned
46,146
505
Minions Killed
502
0
Camps Cleared
0
1,507,745
Distance Traveled
1,599,979
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,686
452
107
6
0
268,072
2
W
King Arthur
8,740
514
99
6
0
317,097
5
W
Neith
9,781
575
152
9
0
260,022
0
L
Kali
7,841
461
102
6
0
368,498
2
L
Tiamat
8,253
485
123
7
0
282,554
1
L
Ymir
6,728
396
46
3
0
279,490
3
W
Ganesha
9,377
552
2
0
0
339,150
2
W
Hun Batz
8,929
525
118
7
0
369,827
4
L
Izanami
7,693
453
127
7
0
309,131
6
W
Baron Samedi
9,319
548
131
8
0
313,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role