Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
VillacherGimpl
Merlin
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 94L
1,403 Elo+
Party 1
Bellona
Bellona
o0JMG0o
Bellona
Level 124
God Stats
2W - 2L
1,680 SR
Queue Stats
289W - 241L
1,593 Elo+
Party 1
Team Averages
Level 145
1,536 SR
1,499 Elo+

VS

Team Averages
Level 108
1,741 SR
1,650 Elo+
Atlas
Atlas
Bôulox
Atlas
Level 89
God Stats
1W - 1L
1,819 SR
Queue Stats
15W - 7L
1,894 Elo+
Party 2
Cernunnos
Cernunnos
Envout
Cernunnos
Level 155
God Stats
1W - 0L
1,742 SR
Queue Stats
58W - 35L
1,618 Elo+
Party 2
Zeus
Zeus
IkarYmi
Zeus
Level 157
God Stats
3W - 1L
1,551 SR
Queue Stats
190W - 195L
1,543 Elo+
Solo
Bastet
Bastet
Kadossa
Bastet
Level 108
God Stats
2W - 0L
1,703 SR
Queue Stats
503W - 485L
1,461 Elo+
Solo
Horus
Horus
YαmeteOniiChan
Horus
Level 31
God Stats
1W - 0L
1,889 SR
Queue Stats
6W - 1L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 3 / 5
7,429
743
5,918
8,457
5,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
 
Skadi
14
1 / 4 / 3
7,192
719
5,250
7,935
3,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
 
Nemesis
13
1 / 4 / 5
7,155
716
8,143
10,106
4,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 3
7,866
787
11,714
5,817
2,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
o0JMG0o
Bellona
11
1 / 5 / 2
6,853
685
5,004
10,993
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bôulox
Atlas
14
2 / 2 / 11
8,839
884
6,945
15,008
15,641
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Envout
Cernunnos
15
6 / 1 / 12
9,070
907
10,824
9,111
5,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
IkarYmi
Zeus
16
3 / 1 / 10
9,020
902
10,492
6,885
3,728
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
Kadossa
Bastet
14
5 / 3 / 12
8,719
872
10,131
10,403
5,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
2 / 1 / 12
8,219
822
3,770
13,500
14,475
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
6
Kills
18
18
Deaths
8
18
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
5
1.17
L
Skadi
 
Skadi
1
4
3
0.63
L
Nemesis
 
Nemesis
1
4
5
0.88
W
Atlas
Bôulox
Atlas
2
2
11
3.75
W
Cernunnos
Envout
Cernunnos
6
1
12
12
W
Zeus
IkarYmi
Zeus
3
1
10
8
W
Bastet
Kadossa
Bastet
5
3
12
3.67
L
2
2
3
1.75
W
2
1
12
8
L
Bellona
o0JMG0o
Bellona
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,029
Damage
42,162
43,308
Taken
54,907
26,408
Mitigated
45,355
13,242
Healing
25,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,918
302
4,189
3,477
8,457
5,324
0
2,893
5,564
18,565
0
L
Skadi
 
Skadi
5,250
924
711
521
7,935
3,673
0
2,759
5,176
0
15,188
L
Nemesis
 
Nemesis
8,143
562
0
1,706
10,106
4,933
0
5,009
5,097
0
8,909
W
Atlas
Bôulox
Atlas
6,945
1,250
811
3,634
15,008
15,641
496
3,265
11,620
12,730
0
W
Cernunnos
Envout
Cernunnos
10,824
4,741
2,126
2,678
9,111
5,655
3,859
3,290
5,792
0
28,308
W
Zeus
IkarYmi
Zeus
10,492
1,085
1,996
825
6,885
3,728
958
2,239
4,586
32,557
0
W
Bastet
Kadossa
Bastet
10,131
1,182
771
1,660
10,403
5,856
0
3,012
7,391
0
12,569
L
11,714
149
33
448
5,817
2,442
0
2,432
3,385
30,318
0
W
3,770
1,733
5,394
5,463
13,500
14,475
72
5,826
7,490
0
6,780
L
Bellona
o0JMG0o
Bellona
5,004
641
883
1,274
10,993
10,036
0
4,344
6,649
0
6,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,495
Gold Earned
43,867
112
Minions Killed
118
0
Camps Cleared
0
918,818
Distance Traveled
1,019,036
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,429
743
41
4
0
189,674
3
L
Skadi
7,192
719
17
2
0
185,647
3
L
Nemesis
7,155
716
3
0
0
196,344
0
W
Atlas
8,839
884
9
1
0
199,358
2
W
Cernunnos
9,070
907
39
4
0
208,849
1
W
Zeus
9,020
902
54
5
0
177,473
6
W
Bastet
8,719
872
10
1
0
208,551
0
L
Merlin
7,866
787
47
5
0
186,959
4
W
Horus
8,219
822
6
1
0
224,805
3
L
Bellona
6,853
685
4
0
0
160,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role