Player Matchup

Tiamat
Tiamat
Diamond V
 
Tiamat
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Platinum I
FREEZING_ACE
Nike
Platinum I
Level 160
God Stats
1W - 3L
1,571 SR
Queue Stats
473W - 471L
1,946 MMR
Party 1
Bellona
Bellona
Platinum IV
FtKiMoNsTeR
Bellona
Platinum IV
Level 159
God Stats
2W - 1L
1,720 SR
Queue Stats
258W - 258L
1,787 MMR
Party 2
Chronos
Chronos
Platinum IV
MeliodasXx_xX
Chronos
Platinum IV
Level 155
God Stats
30W - 30L
1,591 SR
Queue Stats
479W - 475L
1,828 MMR
Party 1
Nemesis
Nemesis
Diamond V
SinArma
Nemesis
Diamond V
Level 139
God Stats
2W - 3L
1,581 SR
Queue Stats
200W - 184L
1,999 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,593 SR
1,812 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,545 SR
1,822 MMR
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum V
CAPT KOZ
Xing Tian
Platinum V
Level 150
God Stats
4W - 3L
1,588 SR
Queue Stats
58W - 46L
1,897 MMR
Solo
Heimdallr
Heimdallr
Platinum II
PopGoesDaWeazel
Heimdallr
Platinum II
Level 124
God Stats
11W - 11L
1,580 SR
Queue Stats
347W - 360L
1,941 MMR
Solo
Arachne
Arachne
Platinum III
XIGooMoonRyongXI
Arachne
Platinum III
Level 75
God Stats
6W - 7L
1,598 SR
Queue Stats
176W - 168L
1,807 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
sebitrnka
Morgan Le Fay
Platinum I
Level 159
God Stats
6W - 9L
1,456 SR
Queue Stats
150W - 145L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 2 / 0
5,629
625
2,284
6,445
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 1
4,316
480
4,441
7,097
2,129
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
FtKiMoNsTeR
Bellona
9
0 / 0 / 1
5,205
578
5,412
7,073
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
7
0 / 2 / 0
4,609
512
1,955
4,399
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis
SinArma
Nemesis
7
0 / 0 / 0
4,417
491
1,170
3,975
1,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
KaliShivaAtlas

VS

Bans
LokiLancelotXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 0 / 0
5,046
561
3,815
6,030
4,899
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
CAPT KOZ
Xing Tian
7
1 / 0 / 2
4,874
542
1,540
6,982
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
PopGoesDaWeazel
Heimdallr
9
1 / 0 / 3
4,886
543
2,985
3,513
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 0
4,988
554
1,382
4,882
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
sebitrnka
Morgan Le Fay
9
2 / 1 / 1
5,215
579
5,546
4,791
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
W
Achilles
 
Achilles
0
0
0
0
W
Xing Tian
CAPT KOZ
Xing Tian
1
0
2
2
L
0
1
1
0.5
L
Bellona
FtKiMoNsTeR
Bellona
0
0
1
0.5
L
Chronos
0
2
0
0
W
Heimdallr
PopGoesDaWeazel
Heimdallr
1
0
3
2.5
L
Nemesis
SinArma
Nemesis
0
0
0
0
W
1
0
0
1
W
Morgan Le Fay
sebitrnka
Morgan Le Fay
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,262
Damage
15,268
28,989
Taken
26,198
15,323
Mitigated
12,760
9,263
Healing
10,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,284
305
0
1,350
6,445
4,398
350
3,881
2,216
36,028
0
W
Achilles
 
Achilles
3,815
1,233
0
2,094
6,030
4,899
0
0
6,030
0
30,892
W
Xing Tian
CAPT KOZ
Xing Tian
1,540
159
0
2,422
6,982
2,876
0
1,704
4,043
8,692
0
L
4,441
595
196
2,325
7,097
2,129
0
1,024
5,031
0
19,902
L
Bellona
FtKiMoNsTeR
Bellona
5,412
2,188
0
3,467
7,073
5,897
0
283
6,790
0
35,742
L
Chronos
1,955
789
0
1,441
4,399
1,717
0
698
3,661
21,240
4,938
W
Heimdallr
PopGoesDaWeazel
Heimdallr
2,985
1,337
0
1,210
3,513
1,164
0
400
3,113
0
25,319
L
Nemesis
SinArma
Nemesis
1,170
464
0
484
3,975
1,182
0
660
3,245
0
24,910
W
1,382
484
0
3,112
4,882
2,077
0
234
4,648
0
32,527
W
Morgan Le Fay
sebitrnka
Morgan Le Fay
5,546
1,050
0
1,600
4,791
1,744
0
1,564
3,027
28,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
25,009
281
Minions Killed
218
0
Camps Cleared
0
902,119
Distance Traveled
892,003
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,629
625
80
9
0
163,390
3
W
Achilles
5,046
561
54
6
0
171,718
1
W
Xing Tian
4,874
542
10
1
0
183,967
3
L
Nike
4,316
480
28
3
0
209,483
2
L
Bellona
5,205
578
65
7
0
187,194
2
L
Chronos
4,609
512
53
6
0
169,344
1
W
Heimdallr
4,886
543
43
5
0
172,158
0
L
Nemesis
4,417
491
55
6
0
172,708
3
W
Arachne
4,988
554
62
7
0
186,865
0
W
Morgan Le Fay
5,215
579
49
5
0
177,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role