Player Matchup

Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Olorun
Olorun
Platinum V
AeternitImperi
Olorun
Platinum V
Level 129
God Stats
6W - 4L
1,579 SR
Queue Stats
171W - 191L
1,668 MMR
Solo
Cupid
Cupid
Diamond III
Clownishjoe
Cupid
Diamond III
Level 158
God Stats
15W - 3L
1,988 SR
Queue Stats
175W - 161L
2,092 MMR
Party 2
Ravana
Ravana
Masters
Crimsynic
Ravana
Masters
Level 142
God Stats
34W - 30L
1,700 SR
Queue Stats
810W - 844L
2,396 MMR
Party 3
Artio
Artio
Diamond III
PapaClax
Artio
Diamond III
Level 160
God Stats
2W - 2L
1,790 SR
Queue Stats
70W - 75L
2,153 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,711 SR
1,962 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,518 SR
1,937 MMR
King Arthur
King Arthur
Diamond I
 
King Arthur
Diamond I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond IV
DeUnVergaz0ALV
Agni
Diamond IV
Level 104
God Stats
1W - 2L
1,544 SR
Queue Stats
84W - 50L
2,502 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
FeaturedLegacy
Ratatoskr
Bronze III
Level 47
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Geb
Geb
Platinum II
Stonewarrior9
Geb
Platinum II
Level 124
God Stats
3W - 2L
1,792 SR
Queue Stats
116W - 109L
1,824 MMR
Solo
Mercury
Mercury
Diamond IV
yAuraa
Mercury
Diamond IV
Level 160
God Stats
6W - 3L
1,479 SR
Queue Stats
88W - 64L
2,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
9 / 0 / 6
12,366
687
12,033
14,209
6,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 0 / 8
10,778
599
8,262
11,728
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
3 / 0 / 1
12,247
680
7,859
9,496
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
Crimsynic
Ravana
18
4 / 0 / 7
12,186
677
17,109
11,081
11,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
PapaClax
Artio
15
2 / 2 / 8
10,413
579
4,538
16,333
13,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
HeimdallrCabrakanPoseidon

VS

Bans
Yu HuangChang'eUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
0 / 4 / 0
9,598
533
12,123
21,281
23,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 1
8,669
482
9,730
8,987
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
FeaturedLegacy
Ratatoskr
12
0 / 10 / 1
7,632
424
2,736
16,241
6,358
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 1
7,994
444
5,044
9,813
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
yAuraa
Mercury
15
1 / 5 / 0
9,033
502
6,132
18,452
7,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
21
Kills
2
2
Deaths
21
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
0
6
12
L
King Arthur
 
King Arthur
0
4
0
0
W
3
0
8
7
W
3
0
1
3.5
W
Ravana
Crimsynic
Ravana
4
0
7
7.5
L
1
1
1
1.5
L
Ratatoskr
FeaturedLegacy
Ratatoskr
0
10
1
0.05
W
Artio
PapaClax
Artio
2
2
8
3
L
0
1
1
0.5
L
Mercury
yAuraa
Mercury
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,801
Damage
35,765
62,847
Taken
74,774
42,296
Mitigated
51,502
32,677
Healing
13,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,033
5,841
0
2,610
14,209
6,982
190
3,466
10,629
0
113,151
L
King Arthur
 
King Arthur
12,123
1,544
0
3,917
21,281
23,485
540
1,350
19,931
0
89,321
W
8,262
4,123
805
5,945
11,728
5,900
5,913
5,688
5,648
78,913
8,225
W
7,859
4,230
583
6,263
9,496
4,360
6,453
656
8,840
0
123,867
W
Ravana
Crimsynic
Ravana
17,109
7,159
0
7,515
11,081
11,857
1,789
0
11,081
0
87,888
L
9,730
1,043
0
1,920
8,987
4,075
1,430
2,511
6,476
85,110
0
L
Ratatoskr
FeaturedLegacy
Ratatoskr
2,736
990
0
500
16,241
6,358
0
2,525
13,716
0
61,512
W
Artio
PapaClax
Artio
4,538
832
3,490
5,466
16,333
13,197
0
5,600
10,577
28,066
0
L
5,044
417
0
2,443
9,813
9,904
408
3,608
6,205
23,214
0
L
Mercury
yAuraa
Mercury
6,132
2,481
0
5,060
18,452
7,680
1,584
1,721
16,731
0
69,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,990
Gold Earned
42,926
693
Minions Killed
550
0
Camps Cleared
0
1,881,199
Distance Traveled
1,715,775
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,366
687
149
8
0
448,751
2
L
King Arthur
9,598
533
153
9
0
332,754
5
W
Olorun
10,778
599
131
7
0
339,538
8
W
Cupid
12,247
680
215
12
0
342,557
1
W
Ravana
12,186
677
163
9
0
359,445
4
L
Agni
8,669
482
171
10
0
340,692
8
L
Ratatoskr
7,632
424
88
5
0
324,630
3
W
Artio
10,413
579
35
2
0
390,908
7
L
Geb
7,994
444
13
1
0
352,553
8
L
Mercury
9,033
502
125
7
0
365,146
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role