Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
InoriYu
Mercury
Level 16
God Stats
3W - 4L
1,237 SR
Queue Stats
93W - 93L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
RcFreddy
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 93L
1,423 Elo+
Party 2
Team Averages
Level 66
1,412 SR
1,449 Elo+

VS

Team Averages
Level 65
1,464 SR
1,394 Elo+
Awilix
Awilix
ExFactorx427
Awilix
Level 116
God Stats
32W - 42L
1,496 SR
Queue Stats
501W - 610L
1,361 Elo+
Solo
Vamana
Vamana
Icywood
Vamana
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 69L
1,411 Elo+
Party 1
Merlin
Merlin
Smurty36
Merlin
Level 26
God Stats
9W - 16L
1,396 SR
Queue Stats
55W - 69L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
8 / 1 / 8
13,205
825
16,453
13,129
7,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
InoriYu
Mercury
16
6 / 6 / 9
11,836
740
10,291
15,577
6,690
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
RcFreddy
Baron Samedi
16
2 / 3 / 13
11,293
706
11,523
11,031
5,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
1 / 5 / 3
9,374
586
4,220
12,650
8,326
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
Icywood
Vamana
15
6 / 6 / 3
11,357
710
11,373
20,351
22,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Smurty36
Merlin
15
2 / 5 / 4
10,477
655
12,584
11,053
4,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
16
Kills
9
10
Deaths
16
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
1
8
12
L
Awilix
1
5
3
0.5
L
Vamana
Icywood
Vamana
6
6
3
1.25
W
Mercury
InoriYu
Mercury
6
6
9
1.75
W
Baron Samedi
RcFreddy
Baron Samedi
2
3
13
2.83
L
Merlin
Smurty36
Merlin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
28,177
39,737
Taken
44,054
19,599
Mitigated
35,559
9,441
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,453
8,638
0
1,812
13,129
7,491
1,654
5,170
7,959
0
69,454
L
Awilix
4,220
1,184
0
0
12,650
8,326
362
3,187
9,463
0
10,488
L
Vamana
Icywood
Vamana
11,373
4,724
546
4,488
20,351
22,418
840
5,625
14,726
0
32,272
W
Mercury
InoriYu
Mercury
10,291
6,960
0
3,417
15,577
6,690
853
4,398
11,179
0
36,898
W
Baron Samedi
RcFreddy
Baron Samedi
11,523
406
1,141
3,071
11,031
5,418
0
4,319
6,712
35,855
0
L
Merlin
Smurty36
Merlin
12,584
987
0
320
11,053
4,815
0
3,065
7,988
42,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
31,208
198
Minions Killed
133
9
Camps Cleared
5
902,809
Distance Traveled
811,398
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,205
825
120
8
1
284,202
3
L
Awilix
9,374
586
19
1
1
292,982
0
L
Vamana
11,357
710
34
2
1
248,849
2
W
Mercury
11,836
740
37
2
3
319,175
3
W
Baron Samedi
11,293
706
41
3
5
299,432
2
L
Merlin
10,477
655
80
5
3
269,567
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role