Player Matchup

Nemesis
Nemesis
AKUT_Tohka
Nemesis
Level 36
God Stats
1W - 2L
1,429 SR
Queue Stats
13W - 16L
1,400 Elo+
Party 2
Merlin
Merlin
MrColorBlind_12
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,309 Elo+
Party 2
Neith
Neith
SosowD
Neith
Level 53
God Stats
12W - 18L
1,347 SR
Queue Stats
22W - 43L
1,253 Elo+
Solo
Team Averages
Level 31
1,425 SR
1,321 Elo+

VS

Team Averages
Level 75
1,588 SR
1,405 Elo+
Tyr
Tyr
JI_3x
Tyr
Level 38
God Stats
6W - 3L
1,983 SR
Queue Stats
82W - 143L
1,349 Elo+
Party 1
Nu Wa
Nu Wa
NinjaaMatt
Nu Wa
Level 145
God Stats
7W - 17L
1,093 SR
Queue Stats
400W - 403L
1,514 Elo+
Solo
Set
Set
YOUSIF_sherif25
Set
Level 43
God Stats
1W - 0L
1,688 SR
Queue Stats
25W - 45L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AKUT_Tohka
Nemesis
16
10 / 5 / 4
12,295
768
18,078
18,379
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 10 / 7
9,708
607
5,130
15,154
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
SosowD
Neith
16
4 / 4 / 7
11,607
725
12,562
12,448
4,343
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
JI_3x
Tyr
15
5 / 5 / 7
11,341
709
7,540
16,938
14,268
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
18
9 / 8 / 8
13,518
845
22,522
16,798
6,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 2 / 11
13,027
814
9,652
18,852
25,801
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
15
Kills
19
19
Deaths
15
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AKUT_Tohka
Nemesis
10
5
4
2.4
W
Tyr
JI_3x
Tyr
5
5
7
1.7
L
1
10
7
0.45
W
Nu Wa
9
8
8
1.63
L
Neith
SosowD
Neith
4
4
7
1.88
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,770
Damage
39,714
45,981
Taken
52,588
17,201
Mitigated
46,364
3,037
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AKUT_Tohka
Nemesis
18,078
9,090
0
994
18,379
7,503
0
8,935
9,444
0
42,928
W
Tyr
JI_3x
Tyr
7,540
223
0
2,465
16,938
14,268
259
1,822
15,116
0
19,478
L
5,130
901
0
71
15,154
5,355
0
7,288
7,866
21,397
0
W
Nu Wa
22,522
6,046
0
2,684
16,798
6,295
1,505
2,165
14,633
59,670
0
L
Neith
SosowD
Neith
12,562
4,422
210
1,762
12,448
4,343
490
6,478
5,970
0
50,230
W
9,652
3,639
793
3,638
18,852
25,801
251
1,761
17,091
0
49,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,610
Gold Earned
37,886
168
Minions Killed
181
4
Camps Cleared
9
714,505
Distance Traveled
809,411
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,295
768
55
3
3
275,391
5
W
Tyr
11,341
709
19
1
0
260,202
5
L
Merlin
9,708
607
35
2
0
197,617
0
W
Nu Wa
13,518
845
75
5
0
244,123
5
L
Neith
11,607
725
78
5
1
241,497
3
W
Set
13,027
814
87
5
9
305,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role