Player Matchup

King Arthur
King Arthur
Crimson05
King Arthur
Level 139
God Stats
2W - 3L
1,614 SR
Queue Stats
9W - 8L
1,609 Elo+
Party 1
Vulcan
Vulcan
Grimiyr
Vulcan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,817 Elo+
Party 1
Lancelot
Lancelot
newbonkcity
Lancelot
Level 105
God Stats
0W - 1L
1,465 SR
Queue Stats
1W - 1L
1,603 Elo+
Party 1
Team Averages
Level 128
1,526 SR
1,676 Elo+

VS

Team Averages
Level 120
1,506 SR
1,637 Elo+
Atlas
Atlas
NELSON1013
Atlas
Level 127
God Stats
16W - 9L
1,711 SR
Queue Stats
377W - 222L
1,690 Elo+
Party 2
Chang'e
Chang'e
ValkyrieVix
Chang'e
Level 108
God Stats
9W - 8L
1,593 SR
Queue Stats
27W - 32L
1,531 Elo+
Solo
Neith
Neith
bigdogcook18
Neith
Level 124
God Stats
3W - 3L
1,215 SR
Queue Stats
327W - 222L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crimson05
King Arthur
12
3 / 8 / 0
8,451
704
9,094
17,126
8,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Grimiyr
Vulcan
12
0 / 4 / 2
7,708
642
7,893
9,216
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
newbonkcity
Lancelot
13
1 / 7 / 1
8,344
695
7,541
14,188
6,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
3 / 2 / 11
10,513
876
8,880
15,995
16,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
ValkyrieVix
Chang'e
14
4 / 1 / 8
9,422
785
9,364
10,075
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
12 / 1 / 7
11,048
921
18,828
10,896
4,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
19
19
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Crimson05
King Arthur
3
8
0
0.38
L
Vulcan
Grimiyr
Vulcan
0
4
2
0.25
W
Atlas
3
2
11
4.25
W
Chang'e
ValkyrieVix
Chang'e
4
1
8
8
W
12
1
7
15.5
L
Lancelot
newbonkcity
Lancelot
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,528
Damage
37,072
40,530
Taken
36,966
18,670
Mitigated
24,222
2,681
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Crimson05
King Arthur
9,094
1,432
273
1,678
17,126
8,564
0
6,532
10,275
190
27,545
L
Vulcan
Grimiyr
Vulcan
7,893
1,951
0
500
9,216
3,940
0
4,776
4,214
27,875
0
W
Atlas
8,880
2,161
0
4,146
15,995
16,673
64
4,399
10,258
30,617
0
W
Chang'e
ValkyrieVix
Chang'e
9,364
188
1,968
2,880
10,075
3,303
244
1,752
8,251
27,919
0
W
18,828
10,854
0
2,911
10,896
4,246
2,752
2,501
8,179
0
53,534
L
Lancelot
newbonkcity
Lancelot
7,541
776
0
230
14,188
6,166
0
6,347
7,577
0
18,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,503
Gold Earned
30,983
126
Minions Killed
177
3
Camps Cleared
7
653,494
Distance Traveled
681,643
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,451
704
38
3
1
205,803
2
L
Vulcan
7,708
642
58
5
1
210,469
2
W
Atlas
10,513
876
31
3
1
235,970
3
W
Chang'e
9,422
785
60
5
4
218,881
0
W
Neith
11,048
921
86
7
2
226,792
3
L
Lancelot
8,344
695
30
3
1
237,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role