Player Matchup

Medusa
Medusa
BowToTheBoe
Medusa
Level 49
God Stats
5W - 2L
1,923 SR
Queue Stats
223W - 88L
1,594 Elo+
Party 1
Horus
Horus
Fianzo
Horus
Level 158
God Stats
6W - 3L
1,791 SR
Queue Stats
253W - 187L
1,677 Elo+
Party 1
Sol
Sol
Ketkin
Sol
Level 86
God Stats
11W - 7L
1,646 SR
Queue Stats
309W - 129L
1,731 Elo+
Party 1
Terra
Terra
MiloSFD
Terra
Level 85
God Stats
1W - 0L
1,837 SR
Queue Stats
367W - 151L
1,757 Elo+
Party 1
Eset
Eset
nirkbirk
Eset
Level 136
God Stats
2W - 1L
1,794 SR
Queue Stats
116W - 69L
1,780 Elo+
Party 1
Team Averages
Level 103
1,798 SR
1,708 Elo+

VS

Team Averages
Level 65
1,473 SR
1,373 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
RBx1
Sol
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
38W - 56L
1,301 Elo+
Party 2
Chaac
Chaac
Sukhoï
Chaac
Level 148
God Stats
1W - 4L
1,316 SR
Queue Stats
50W - 63L
1,345 Elo+
Solo
Arachne
Arachne
VgfzZ
Arachne
Level 107
God Stats
92W - 79L
1,550 SR
Queue Stats
547W - 532L
1,476 Elo+
Party 2
Ymir
Ymir
bor3i
Ymir
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
7W - 20L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 3
10,844
602
13,129
13,003
9,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Fianzo
Horus
17
9 / 0 / 10
10,964
609
15,203
17,439
9,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
Ketkin
Sol
16
3 / 0 / 1
10,471
582
7,023
6,164
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Terra
MiloSFD
Terra
15
4 / 1 / 10
10,198
567
11,964
16,312
20,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
17
3 / 0 / 8
10,482
582
10,997
8,113
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 1
8,147
453
3,194
9,859
3,609
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
RBx1
Sol
11
0 / 8 / 0
6,746
375
6,613
13,915
6,327
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Sukhoï
Chaac
15
1 / 3 / 2
8,647
480
9,510
18,166
18,587
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
VgfzZ
Arachne
13
2 / 5 / 0
8,138
452
3,932
18,825
8,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
bor3i
Ymir
12
1 / 4 / 0
7,372
410
2,845
17,382
18,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
23
Kills
4
4
Deaths
24
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
1
0.13
W
Medusa
4
3
3
1.83
W
Horus
Fianzo
Horus
9
0
10
14
W
Sol
Ketkin
Sol
3
0
1
3.5
W
Terra
MiloSFD
Terra
4
1
10
9
L
Sol
RBx1
Sol
0
8
0
0
L
Chaac
Sukhoï
Chaac
1
3
2
0.67
L
Arachne
VgfzZ
Arachne
2
5
0
0.4
L
Ymir
bor3i
Ymir
1
4
0
0.25
W
Eset
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,316
Damage
26,094
61,031
Taken
78,147
45,915
Mitigated
54,985
29,966
Healing
15,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,194
2,121
0
2,010
9,859
3,609
1,608
3,431
6,428
0
63,826
W
Medusa
13,129
5,711
0
3,041
13,003
9,843
575
98
12,905
0
85,237
W
Horus
Fianzo
Horus
15,203
8,557
1,935
8,752
17,439
9,543
126
3,181
14,258
0
88,700
W
Sol
Ketkin
Sol
7,023
3,415
0
4,565
6,164
2,613
2,019
409
5,755
81,858
0
W
Terra
MiloSFD
Terra
11,964
1,720
2,294
5,792
16,312
20,511
0
6,160
10,152
38,952
0
L
Sol
RBx1
Sol
6,613
1,891
0
2,933
13,915
6,327
396
7,632
6,283
45,082
0
L
Chaac
Sukhoï
Chaac
9,510
2,202
0
5,953
18,166
18,587
0
2,347
15,819
0
63,085
L
Arachne
VgfzZ
Arachne
3,932
2,830
0
3,652
18,825
8,368
0
5,687
13,138
0
52,800
L
Ymir
bor3i
Ymir
2,845
866
0
981
17,382
18,094
112
10,887
6,495
27,604
0
W
Eset
10,997
638
454
3,133
8,113
3,405
49
1,463
6,650
106,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,959
Gold Earned
39,050
586
Minions Killed
442
0
Camps Cleared
0
1,652,985
Distance Traveled
1,555,903
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,147
453
125
7
0
284,753
0
W
Medusa
10,844
602
127
7
0
291,712
2
W
Horus
10,964
609
118
7
0
380,841
1
W
Sol
10,471
582
139
8
0
280,868
4
W
Terra
10,198
567
32
2
0
354,279
2
L
Sol
6,746
375
64
4
0
291,759
5
L
Chaac
8,647
480
110
6
0
317,811
0
L
Arachne
8,138
452
98
5
0
347,158
2
L
Ymir
7,372
410
45
3
0
314,422
0
W
Eset
10,482
582
170
9
0
345,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role