Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
URoCKCancelThat4
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,481 Elo+
Party 2
Team Averages
Level 97
1,500 SR
1,494 Elo+

VS

Team Averages
Level 58
1,693 SR
1,793 Elo+
Danzaburou
Danzaburou
MikeyG II
Danzaburou
Level 41
God Stats
16W - 3L
1,908 SR
Queue Stats
88W - 18L
2,031 Elo+
Party 1
Janus
Janus
OG-Netero
Janus
Level 103
God Stats
3W - 9L
1,416 SR
Queue Stats
200W - 277L
1,317 Elo+
Solo
Cthulhu
Cthulhu
Tubsker
Cthulhu
Level 29
God Stats
1W - 0L
1,755 SR
Queue Stats
77W - 17L
2,029 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 5 / 2
8,490
653
6,695
13,891
5,853
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shiva
 
Shiva
12
1 / 5 / 2
8,109
624
10,797
19,693
11,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 11 / 1
8,883
683
5,254
18,775
8,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MikeyG II
Danzaburou
15
10 / 2 / 8
11,085
853
14,690
13,197
7,363
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
OG-Netero
Janus
16
7 / 0 / 13
10,742
826
14,392
6,879
2,790
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Tubsker
Cthulhu
15
4 / 2 / 15
9,870
759
15,750
15,826
17,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
21
21
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
2
0.4
L
Shiva
 
Shiva
1
5
2
0.4
W
Danzaburou
MikeyG II
Danzaburou
10
2
8
7
W
Janus
OG-Netero
Janus
7
0
13
13.5
W
Cthulhu
Tubsker
Cthulhu
4
2
15
5.75
L
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,746
Damage
44,832
52,359
Taken
35,902
25,936
Mitigated
27,242
10,970
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,695
1,165
313
1,654
13,891
5,853
0
7,002
6,425
29,713
0
L
Shiva
 
Shiva
10,797
614
949
4,468
19,693
11,495
0
10,952
8,285
0
27,849
W
Danzaburou
MikeyG II
Danzaburou
14,690
7,122
0
4,659
13,197
7,363
1,519
2,257
10,940
0
43,233
W
Janus
OG-Netero
Janus
14,392
771
771
2,119
6,879
2,790
662
1,251
5,628
49,235
0
W
Cthulhu
Tubsker
Cthulhu
15,750
1,814
420
4,756
15,826
17,089
119
3,841
11,985
30,248
0
L
5,254
703
0
3,586
18,775
8,588
0
10,974
7,329
0
10,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,482
Gold Earned
31,697
90
Minions Killed
170
1
Camps Cleared
9
629,432
Distance Traveled
731,944
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,490
653
44
3
0
202,814
5
L
Shiva
8,109
624
34
3
0
232,858
0
W
Danzaburou
11,085
853
58
4
5
230,428
1
W
Janus
10,742
826
80
6
3
248,513
3
W
Cthulhu
9,870
759
32
2
1
253,003
3
L
Thanatos
8,883
683
12
1
1
193,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role