Player Matchup

Ymir
Ymir
 
Ymir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DesertxAngel
Sol
Level 79
God Stats
85W - 70L
1,517 SR
Queue Stats
125W - 134L
1,462 Elo+
Party 2
Tyr
Tyr
MrAspen
Tyr
Level 146
God Stats
2W - 3L
1,691 SR
Queue Stats
191W - 176L
1,555 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MsAspen
Ah Muzen Cab
Level 89
God Stats
18W - 18L
1,586 SR
Queue Stats
253W - 254L
1,598 Elo+
Party 2
Izanami
Izanami
Redrumshewrotexo
Izanami
Level 46
God Stats
1W - 4L
1,366 SR
Queue Stats
3W - 8L
1,464 Elo+
Solo
Team Averages
Level 94
1,532 SR
1,516 Elo+

VS

Team Averages
Level 85
1,596 SR
1,669 Elo+
Baron Samedi
Baron Samedi
CodeMonkey97
Baron Samedi
Level 153
God Stats
2W - 2L
1,539 SR
Queue Stats
223W - 147L
1,754 Elo+
Party 1
Mulan
Mulan
DogThumbs
Mulan
Level 101
God Stats
14W - 11L
1,544 SR
Queue Stats
138W - 72L
1,733 Elo+
Party 1
Ah Puch
Ah Puch
JustHumanBeans
Ah Puch
Level 28
God Stats
5W - 2L
1,624 SR
Queue Stats
87W - 41L
1,694 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheGiraffeRider
Ah Muzen Cab
Level 104
God Stats
15W - 8L
1,721 SR
Queue Stats
114W - 73L
1,691 Elo+
Party 1
Arachne
Arachne
X-NotAHero-X
Arachne
Level 40
God Stats
11W - 11L
1,550 SR
Queue Stats
150W - 161L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 12 / 0
9,302
620
6,045
24,804
20,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 6 / 1
8,658
577
6,217
15,568
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
17
2 / 3 / 2
9,912
661
10,816
18,923
22,673
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
MsAspen
Ah Muzen Cab
17
1 / 2 / 1
10,061
671
10,934
11,672
5,511
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 2
9,117
608
5,673
12,212
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CodeMonkey97
Baron Samedi
19
5 / 0 / 15
11,364
758
16,796
8,236
10,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mulan
DogThumbs
Mulan
18
7 / 1 / 11
11,183
746
14,313
15,067
20,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 0 / 9
12,170
811
18,287
8,793
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
TheGiraffeRider
Ah Muzen Cab
19
4 / 2 / 16
11,226
748
20,839
13,411
7,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
X-NotAHero-X
Arachne
18
1 / 1 / 8
10,796
720
3,545
10,437
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
86
4
Kills
27
27
Deaths
4
6
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
12
0
0.08
W
Baron Samedi
CodeMonkey97
Baron Samedi
5
0
15
12.5
L
0
6
1
0.08
W
Mulan
DogThumbs
Mulan
7
1
11
12.5
W
10
0
9
14.5
L
Tyr
2
3
2
1
L
Ah Muzen Cab
MsAspen
Ah Muzen Cab
1
2
1
0.75
L
0
4
2
0.25
W
Ah Muzen Cab
TheGiraffeRider
Ah Muzen Cab
4
2
16
6
W
Arachne
X-NotAHero-X
Arachne
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,685
Damage
73,780
83,179
Taken
55,944
59,780
Mitigated
49,657
10,582
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,045
1,184
382
1,666
24,804
20,163
0
13,129
11,226
30,210
966
W
Baron Samedi
CodeMonkey97
Baron Samedi
16,796
1,434
4,575
4,536
8,236
10,398
781
1,448
6,788
40,212
0
L
6,217
938
0
2,506
15,568
5,958
0
7,841
7,488
22,472
0
W
Mulan
DogThumbs
Mulan
14,313
399
0
3,660
15,067
20,982
527
5,440
9,627
619
24,339
W
18,287
1,329
0
1,979
8,793
4,645
1,991
2,292
6,501
54,604
0
L
Tyr
10,816
651
0
1,404
18,923
22,673
0
8,116
10,107
0
29,754
L
Ah Muzen Cab
MsAspen
Ah Muzen Cab
10,934
2,419
46
2,978
11,672
5,511
0
2,252
9,376
0
48,677
L
5,673
3,361
0
1,600
12,212
5,475
0
3,413
8,629
0
29,759
W
Ah Muzen Cab
TheGiraffeRider
Ah Muzen Cab
20,839
6,199
0
2,458
13,411
7,062
2,347
1,992
11,419
0
52,665
W
Arachne
X-NotAHero-X
Arachne
3,545
2,229
0
1,736
10,437
6,570
3,132
903
9,534
0
39,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,050
Gold Earned
56,739
316
Minions Killed
342
0
Camps Cleared
0
1,348,130
Distance Traveled
1,556,272
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,302
620
62
4
0
230,257
5
W
Baron Samedi
11,364
758
60
4
0
297,583
2
L
Sol
8,658
577
48
3
0
244,630
5
W
Mulan
11,183
746
30
2
0
324,971
4
W
Ah Puch
12,170
811
93
6
0
306,096
0
L
Tyr
9,912
661
48
3
0
323,157
0
L
Ah Muzen Cab
10,061
671
87
6
0
286,456
0
L
Izanami
9,117
608
71
5
0
263,630
2
W
Ah Muzen Cab
11,226
748
79
5
0
292,680
2
W
Arachne
10,796
720
80
5
0
334,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role