Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DedSecQZ
Chronos
Level 124
God Stats
45W - 27L
1,659 SR
Queue Stats
400W - 414L
1,540 Elo+
Party 1
Sol
Sol
HE1SENBERG00
Sol
Level 100
God Stats
18W - 19L
1,573 SR
Queue Stats
458W - 475L
1,476 Elo+
Party 1
Guan Yu
Guan Yu
LordSnave
Guan Yu
Level 145
God Stats
2W - 4L
1,518 SR
Queue Stats
126W - 129L
1,525 Elo+
Party 2
Tyr
Tyr
goblinfred
Tyr
Level 139
God Stats
35W - 27L
1,581 SR
Queue Stats
108W - 110L
1,492 Elo+
Party 2
Team Averages
Level 127
1,566 SR
1,507 Elo+

VS

Team Averages
Level 110
1,517 SR
1,498 Elo+
Vulcan
Vulcan
 
Vulcan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Aeur
Thor
Level 159
God Stats
1W - 4L
1,763 SR
Queue Stats
254W - 261L
1,481 Elo+
Solo
Sylvanus
Sylvanus
Fran889
Sylvanus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Janus
Janus
Jąndroid
Janus
Level 99
God Stats
49W - 63L
1,510 SR
Queue Stats
61W - 70L
1,524 Elo+
Solo
Neith
Neith
pajarraco1
Neith
Level 83
God Stats
0W - 3L
1,314 SR
Queue Stats
31W - 29L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 2 / 1
5,774
577
4,046
8,245
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
DedSecQZ
Chronos
9
1 / 0 / 3
5,834
583
3,265
6,301
2,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,491
549
3,460
5,026
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
LordSnave
Guan Yu
8
0 / 1 / 1
5,110
511
1,405
8,802
4,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 1
6,233
623
2,575
5,926
3,709
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
3 / 2 / 0
5,477
548
4,971
5,042
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Aeur
Thor
12
1 / 1 / 0
6,658
666
2,672
6,789
3,134
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Fran889
Sylvanus
8
0 / 0 / 2
5,476
548
3,271
7,065
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
Jąndroid
Janus
1
0 / 0 / 0
3,485
349
0
0
0
Neith
8
0 / 1 / 1
4,587
459
4,589
4,191
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
4
Kills
4
4
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
1
1.25
L
Vulcan
 
Vulcan
3
2
0
1.5
L
Thor
Aeur
Thor
1
1
0
1
W
Chronos
DedSecQZ
Chronos
1
0
3
2.5
L
Sylvanus
Fran889
Sylvanus
0
0
2
1
W
1
0
0
1
L
Janus
Jąndroid
Janus
0
0
0
0
W
Guan Yu
LordSnave
Guan Yu
0
1
1
0.5
W
0
1
1
0.5
L
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,751
Damage
15,503
34,300
Taken
23,087
14,422
Mitigated
12,059
15,725
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,046
955
0
3,187
8,245
3,048
1,075
3,481
4,764
0
44,137
L
Vulcan
 
Vulcan
4,971
2,666
0
500
5,042
1,909
0
955
4,087
33,132
0
L
Thor
Aeur
Thor
2,672
793
0
1,231
6,789
3,134
0
312
6,477
0
52,759
W
Chronos
DedSecQZ
Chronos
3,265
772
0
3,547
6,301
2,002
616
1,116
5,185
33,682
0
L
Sylvanus
Fran889
Sylvanus
3,271
1,641
1,020
3,332
7,065
5,047
0
3,159
3,906
20,111
0
W
3,460
1,247
0
2,355
5,026
1,591
64
1,596
3,430
42,292
0
L
Janus
Jąndroid
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
LordSnave
Guan Yu
1,405
128
2,010
2,379
8,802
4,072
117
2,049
6,753
0
9,813
W
2,575
490
0
2,247
5,926
3,709
0
0
5,926
0
41,163
L
Neith
4,589
1,778
0
1,031
4,191
1,969
0
2,299
1,892
0
33,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,442
Gold Earned
25,683
338
Minions Killed
254
0
Camps Cleared
0
987,238
Distance Traveled
901,760
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,774
577
83
8
0
170,573
1
L
Vulcan
5,477
548
49
5
0
192,454
3
L
Thor
6,658
666
112
11
0
212,993
1
W
Chronos
5,834
583
65
7
0
215,240
3
L
Sylvanus
5,476
548
32
3
0
179,299
3
W
Sol
5,491
549
77
8
0
182,814
1
L
Janus
3,485
349
0
0
0
152,607
0
W
Guan Yu
5,110
511
23
2
0
215,240
3
W
Tyr
6,233
623
90
9
0
203,371
2
L
Neith
4,587
459
61
6
0
164,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role