Player Matchup

Agni
Agni
 
Agni
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
CrimsonGaja
Xing Tian
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 66L
1,582 Elo+
Party 1
Anhur
Anhur
MOOHZ
Anhur
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 34L
1,307 Elo+
Solo
Team Averages
Level 49
1,500 SR
1,463 Elo+

VS

Team Averages
Level 147
1,654 SR
1,534 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
HαnnibαlLecter
Atlas
Level 158
God Stats
4W - 2L
1,941 SR
Queue Stats
274W - 190L
1,539 Elo+
Party 2
Ra
Ra
ЭтиловыйБоец
Ra
Level 125
God Stats
14W - 10L
1,522 SR
Queue Stats
519W - 366L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
2 / 4 / 1
6,512
724
6,389
7,887
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
CrimsonGaja
Xing Tian
10
0 / 3 / 1
6,363
707
6,370
14,017
12,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
MOOHZ
Anhur
7
1 / 5 / 2
5,850
650
3,524
8,189
2,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
9 / 1 / 3
8,274
919
11,115
5,818
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 11
7,633
848
5,565
10,841
8,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 9
7,382
820
8,249
6,578
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
12
12
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
4
1
0.63
W
Hou Yi
 
Hou Yi
9
1
3
10.5
L
Xing Tian
CrimsonGaja
Xing Tian
0
3
1
0.17
W
1
2
11
3.25
L
Anhur
MOOHZ
Anhur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
24,929
30,093
Taken
23,237
18,605
Mitigated
14,403
4,440
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,389
1,005
0
884
7,887
2,795
0
4,625
3,262
20,570
0
W
Hou Yi
 
Hou Yi
11,115
4,263
0
250
5,818
2,566
218
2,631
3,031
0
17,945
L
Xing Tian
CrimsonGaja
Xing Tian
6,370
686
0
3,159
14,017
12,924
0
5,291
8,726
15,653
0
W
5,565
2,431
0
1,514
10,841
8,772
146
5,345
5,053
11,716
0
L
Anhur
MOOHZ
Anhur
3,524
2,030
0
397
8,189
2,886
0
4,030
4,159
0
9,794
W
8,249
1,253
1,613
1,886
6,578
3,065
505
4,241
2,267
34,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,725
Gold Earned
23,289
77
Minions Killed
100
4
Camps Cleared
2
459,982
Distance Traveled
546,938
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,512
724
43
5
1
157,416
3
W
Hou Yi
8,274
919
22
2
0
179,527
2
L
Xing Tian
6,363
707
13
1
2
171,145
2
W
Atlas
7,633
848
12
1
0
181,290
3
L
Anhur
5,850
650
21
2
1
131,421
0
W
Ra
7,382
820
66
7
2
186,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role