Player Matchup

Sylvanus
Sylvanus
Gold IV
CrimsonxEmperor
Sylvanus
Gold IV
Level 128
God Stats
4W - 4L
1,496 SR
Queue Stats
158W - 141L
1,360 MMR
Party 1
Hera
Hera
Gold II
KenpachiK45
Hera
Gold II
Level 155
God Stats
3W - 2L
1,525 SR
Queue Stats
166W - 147L
1,474 MMR
Party 1
Lancelot
Lancelot
Gold II
drewaholic
Lancelot
Gold II
Level 147
God Stats
2W - 0L
1,641 SR
Queue Stats
166W - 147L
1,474 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,554 SR
1,436 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 78
1,621 SR
1,398 MMR
Susano
Susano
Gold V
ANGELALCALAHERAS
Susano
Gold V
Level 65
God Stats
7W - 22L
1,511 SR
Queue Stats
163W - 209L
1,436 MMR
Solo
Sol
Sol
Platinum V
Ez_-One
Sol
Platinum V
Level 41
God Stats
10W - 12L
1,688 SR
Queue Stats
37W - 44L
1,462 MMR
Party 2
Geb
Geb
Gold I
kiiq14
Geb
Gold I
Level 129
God Stats
27W - 37L
1,666 SR
Queue Stats
152W - 178L
1,294 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
3 / 1 / 11
13,122
729
10,942
20,239
30,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 2 / 10
12,021
668
18,089
10,358
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
drewaholic
Lancelot
18
9 / 3 / 6
13,200
733
20,478
16,247
10,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AchillesBaron SamediAh Muzen CabShivaBastet

VS

Bans
FenrirPoseidonGilgameshKukulkanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
11,090
616
13,275
15,758
9,867
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
3 / 6 / 1
11,088
616
14,399
19,381
8,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Geb
kiiq14
Geb
16
1 / 3 / 5
12,495
694
9,688
22,255
32,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
6
6
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Sylvanus
3
1
11
8.5
L
Sol
3
6
1
0.58
W
3
2
10
4
W
Lancelot
drewaholic
Lancelot
9
3
6
4
L
Geb
kiiq14
Geb
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,509
Damage
37,362
46,844
Taken
57,394
45,528
Mitigated
51,205
11,762
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,275
2,024
0
150
15,758
9,867
0
7,115
8,643
0
35,042
W
Sylvanus
10,942
1,632
3,938
7,194
20,239
30,238
597
10,271
9,968
22,545
0
L
Sol
14,399
5,416
0
7,512
19,381
8,566
1,009
9,154
10,227
55,509
0
W
18,089
6,168
0
380
10,358
5,284
1,719
5,711
4,647
55,355
0
W
Lancelot
drewaholic
Lancelot
20,478
4,106
0
250
16,247
10,006
640
8,406
7,841
0
60,078
L
Geb
kiiq14
Geb
9,688
616
0
1,630
22,255
32,772
66
13,144
9,111
37,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,343
Gold Earned
34,673
177
Minions Killed
195
7
Camps Cleared
8
963,521
Distance Traveled
863,047
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,090
616
36
2
2
252,808
3
W
Sylvanus
13,122
729
25
1
1
293,650
7
L
Sol
11,088
616
111
6
5
269,618
1
W
Hera
12,021
668
72
4
1
333,371
1
W
Lancelot
13,200
733
80
4
5
336,500
8
L
Geb
12,495
694
48
3
1
340,621
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role