Player Matchup

Sol
Sol
MoreReturns
Sol
Level 102
God Stats
1W - 0L
1,757 SR
Queue Stats
207W - 188L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
Smarpey
Sun Wukong
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
115W - 127L
1,504 Elo+
Solo
Chaac
Chaac
Thedijeysupreme
Chaac
Level 69
God Stats
1W - 1L
1,216 SR
Queue Stats
65W - 74L
1,513 Elo+
Party 2
Hou Yi
Hou Yi
akridmanesp
Hou Yi
Level 85
God Stats
3W - 0L
1,582 SR
Queue Stats
121W - 113L
1,518 Elo+
Party 2
Kali
Kali
sandrapm23
Kali
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,541 Elo+
Party 2
Team Averages
Level 86
1,511 SR
1,516 Elo+

VS

Team Averages
Level 125
1,455 SR
1,516 Elo+
Jormungandr
Jormungandr
Arlong
Jormungandr
Level 108
God Stats
12W - 17L
1,451 SR
Queue Stats
393W - 395L
1,507 Elo+
Solo
Heimdallr
Heimdallr
CarlasOver
Heimdallr
Level 158
God Stats
0W - 1L
1,511 SR
Queue Stats
56W - 58L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Hazard32
Kukulkan
Level 149
God Stats
54W - 59L
1,412 SR
Queue Stats
1,261W - 1,366L
1,454 Elo+
Party 1
Tyr
Tyr
Only1DragonRage
Tyr
Level 148
God Stats
144W - 168L
1,480 SR
Queue Stats
1,010W - 1,100L
1,564 Elo+
Party 1
Bastet
Bastet
alonchobjj
Bastet
Level 63
God Stats
1W - 3L
1,422 SR
Queue Stats
128W - 137L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
11,192
560
10,176
13,726
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Smarpey
Sun Wukong
17
4 / 1 / 0
10,687
534
16,630
16,213
11,963
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 1 / 7
10,401
520
9,357
19,280
22,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
17
4 / 1 / 5
10,130
507
14,594
13,130
5,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 5
9,168
458
6,043
19,854
9,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Arlong
Jormungandr
14
1 / 5 / 3
8,616
431
11,400
17,336
11,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
CarlasOver
Heimdallr
14
2 / 6 / 1
8,868
443
11,794
20,038
9,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
Hazard32
Kukulkan
16
1 / 2 / 1
9,971
499
7,309
7,198
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 3 / 2
10,109
505
12,365
22,895
16,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
alonchobjj
Bastet
16
2 / 3 / 1
9,285
464
6,922
18,395
7,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
6
6
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Arlong
Jormungandr
1
5
3
0.5
L
Heimdallr
CarlasOver
Heimdallr
2
6
1
0.42
L
Kukulkan
Hazard32
Kukulkan
1
2
1
0.75
W
5
0
3
6.5
L
0
3
2
0.33
W
Sun Wukong
Smarpey
Sun Wukong
4
1
0
4
W
4
1
7
7.5
W
Hou Yi
4
1
5
6.5
L
Bastet
alonchobjj
Bastet
2
3
1
0.83
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,800
Damage
49,790
82,203
Taken
85,862
54,895
Mitigated
47,751
30,120
Healing
33,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Arlong
Jormungandr
11,400
5,690
536
3,008
17,336
11,165
708
2,804
14,532
70,479
0
L
Heimdallr
CarlasOver
Heimdallr
11,794
5,914
0
5,175
20,038
9,133
571
2,141
17,897
0
73,681
L
Kukulkan
Hazard32
Kukulkan
7,309
447
0
1,290
7,198
3,691
0
1,890
5,308
89,448
0
W
10,176
3,647
0
10,968
13,726
6,022
2,046
4,438
9,288
101,853
0
L
12,365
1,200
0
13,762
22,895
16,186
907
526
22,369
0
88,941
W
Sun Wukong
Smarpey
Sun Wukong
16,630
3,863
0
5,524
16,213
11,963
220
777
15,436
127
89,692
W
9,357
1,653
0
6,335
19,280
22,443
0
5,703
13,577
0
42,545
W
Hou Yi
14,594
7,457
0
2,616
13,130
5,181
112
2,739
10,391
0
85,338
L
Bastet
alonchobjj
Bastet
6,922
1,242
0
10,181
18,395
7,576
0
3,228
15,167
0
83,157
W
6,043
3,284
0
4,677
19,854
9,286
0
5,052
14,802
0
52,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,578
Gold Earned
46,849
572
Minions Killed
663
0
Camps Cleared
0
2,144,165
Distance Traveled
1,956,137
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,616
431
107
5
0
376,031
3
L
Heimdallr
8,868
443
111
6
0
335,561
2
L
Kukulkan
9,971
499
162
8
0
395,672
6
W
Sol
11,192
560
175
9
0
433,186
4
L
Tyr
10,109
505
165
8
0
399,729
3
W
Sun Wukong
10,687
534
139
7
0
391,395
4
W
Chaac
10,401
520
41
2
0
485,023
5
W
Hou Yi
10,130
507
146
7
0
395,155
6
L
Bastet
9,285
464
118
6
0
449,144
6
W
Kali
9,168
458
71
4
0
439,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role