Player Matchup

Skadi
Skadi
Crippn
Skadi
Level 104
God Stats
2W - 2L
1,526 SR
Queue Stats
136W - 166L
1,408 Elo+
Party 1
Bacchus
Bacchus
Low Fatigue
Bacchus
Level 42
God Stats
3W - 2L
1,449 SR
Queue Stats
109W - 146L
1,382 Elo+
Party 1
Sol
Sol
WhereIsUFrom
Sol
Level 125
God Stats
1W - 2L
1,371 SR
Queue Stats
143W - 198L
1,384 Elo+
Party 1
Team Averages
Level 90
1,449 SR
1,391 Elo+

VS

Team Averages
Level 98
1,436 SR
1,414 Elo+
Pele
Pele
 
Pele
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HandsumMan Q
Gilgamesh
Level 108
God Stats
16W - 11L
1,538 SR
Queue Stats
88W - 116L
1,365 Elo+
Solo
Scylla
Scylla
ReconJon777
Scylla
Level 68
God Stats
4W - 7L
1,269 SR
Queue Stats
10W - 10L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Crippn
Skadi
13
6 / 2 / 2
8,158
742
8,938
8,799
3,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Low Fatigue
Bacchus
13
3 / 1 / 6
8,840
804
4,981
7,729
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 6
7,873
716
13,160
6,104
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 2 / 0
7,041
640
4,577
9,104
3,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
HandsumMan Q
Gilgamesh
10
0 / 5 / 1
6,528
593
4,908
14,816
6,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
11
1 / 3 / 0
6,947
632
5,407
8,078
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
3
4
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
0
1
W
Skadi
Crippn
Skadi
6
2
2
3.5
L
Gilgamesh
HandsumMan Q
Gilgamesh
0
5
1
0.1
W
Bacchus
Low Fatigue
Bacchus
3
1
6
6
L
Scylla
1
3
0
0.33
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,079
Damage
14,892
22,632
Taken
31,998
15,442
Mitigated
13,036
3,176
Healing
2,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,577
917
0
371
9,104
3,799
130
5,176
3,928
0
15,606
W
Skadi
Crippn
Skadi
8,938
3,215
0
348
8,799
3,565
896
2,141
6,658
0
36,663
L
Gilgamesh
HandsumMan Q
Gilgamesh
4,908
914
0
2,064
14,816
6,263
116
7,173
7,643
0
12,264
W
Bacchus
Low Fatigue
Bacchus
4,981
964
0
1,015
7,729
9,085
465
2,392
5,337
9,462
0
L
Scylla
5,407
392
0
250
8,078
2,974
0
4,520
3,558
26,588
0
W
13,160
6,050
0
1,813
6,104
2,792
1,528
1,432
4,672
29,104
4,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,871
Gold Earned
20,516
115
Minions Killed
91
7
Camps Cleared
3
585,482
Distance Traveled
600,948
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,041
640
27
2
0
212,631
1
W
Skadi
8,158
742
47
4
4
180,273
2
L
Gilgamesh
6,528
593
16
1
1
199,086
5
W
Bacchus
8,840
804
17
2
1
212,311
0
L
Scylla
6,947
632
48
4
2
189,231
0
W
Sol
7,873
716
51
5
2
192,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role