Player Matchup

Gilgamesh
Gilgamesh
Silver IV
BlueNuke95
Gilgamesh
Silver IV
Level 78
God Stats
27W - 31L
1,437 SR
Queue Stats
77W - 123L
921 MMR
Party 1
Sol
Sol
Silver V
King24Exoticzz
Sol
Silver V
Level 85
God Stats
27W - 29L
1,481 SR
Queue Stats
45W - 82L
868 MMR
Party 1
Bacchus
Bacchus
Bronze III
LordxBussimaru
Bacchus
Bronze III
Level 68
God Stats
1W - 2L
1,761 SR
Queue Stats
1W - 8L
1,543 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,560 SR
1,111 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,553 SR
1,216 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Silver II
Inbred_Redhead
Cabrakan
Silver II
Level 88
God Stats
17W - 12L
1,607 SR
Queue Stats
210W - 205L
1,064 MMR
Party 2
Nox
Nox
Silver I
MickeyThaJew
Nox
Silver I
Level 85
God Stats
35W - 40L
1,553 SR
Queue Stats
156W - 136L
1,082 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueNuke95
Gilgamesh
10
1 / 3 / 1
6,436
585
5,823
11,999
5,642
11
1 / 6 / 1
6,966
633
10,541
10,569
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 2
6,848
623
3,970
10,412
12,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesChaacBaron SamediBastetAres

VS

Bans
AtlasShivaPoseidonSobekVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 7
8,239
749
11,636
8,698
3,882
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
11
2 / 1 / 8
8,287
753
5,906
10,075
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
5 / 1 / 6
8,158
742
10,848
6,820
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
11
11
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
7
7.5
L
Gilgamesh
BlueNuke95
Gilgamesh
1
3
1
0.5
W
Cabrakan
2
1
8
6
L
1
6
1
0.25
L
0
2
2
0.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,334
Damage
28,390
32,980
Taken
25,593
22,853
Mitigated
21,141
6,878
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,636
4,869
0
2,190
8,698
3,882
784
3,673
5,025
0
31,429
L
Gilgamesh
BlueNuke95
Gilgamesh
5,823
1,826
0
2,146
11,999
5,642
0
7,719
3,990
0
13,437
W
Cabrakan
5,906
838
0
2,816
10,075
13,435
0
5,300
4,775
9,752
0
L
10,541
2,757
0
3,619
10,569
4,933
0
3,736
6,659
31,597
3,326
L
3,970
438
0
1,113
10,412
12,278
0
4,964
5,215
8,570
0
W
10,848
782
0
2,035
6,820
3,824
401
4,722
2,098
27,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,250
Gold Earned
24,684
87
Minions Killed
103
3
Camps Cleared
6
561,011
Distance Traveled
597,384
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,239
749
56
5
2
204,851
6
L
Gilgamesh
6,436
585
19
2
0
194,632
1
W
Cabrakan
8,287
753
4
0
0
185,468
1
L
Sol
6,966
633
63
6
3
174,527
0
L
Bacchus
6,848
623
5
0
0
191,852
0
W
Nox
8,158
742
43
4
4
207,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role