Player Matchup

Loki
Loki
Curtis711
Loki
Level 42
God Stats
2W - 2L
1,203 SR
Queue Stats
37W - 51L
1,380 Elo+
Solo
Discordia
Discordia
DiamondPinecone
Discordia
Level 106
God Stats
17W - 13L
1,656 SR
Queue Stats
356W - 281L
1,587 Elo+
Solo
Bacchus
Bacchus
anime-freak2011
Bacchus
Level 136
God Stats
7W - 6L
1,368 SR
Queue Stats
134W - 197L
1,319 Elo+
Solo
Team Averages
Level 95
1,409 SR
1,429 Elo+

VS

Team Averages
Level 66
1,361 SR
1,255 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Melodias_29
Olorun
Level 10
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 7L
1,134 Elo+
Party 1
Awilix
Awilix
florissimax972
Awilix
Level 62
God Stats
0W - 2L
1,327 SR
Queue Stats
22W - 78L
1,132 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
4 / 1 / 6
7,778
778
7,785
8,169
3,422
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
DiamondPinecone
Discordia
13
7 / 1 / 4
8,375
838
15,616
4,766
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 9
7,013
701
5,057
7,614
7,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 1 / 0
6,987
699
6,883
11,231
7,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
9
0 / 4 / 2
5,940
594
3,487
9,803
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 6 / 1
5,721
572
1,900
11,900
4,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
1
0
2
W
Loki
4
1
6
7
W
Discordia
DiamondPinecone
Discordia
7
1
4
9
L
Olorun
0
4
2
0.25
W
0
0
9
4.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,458
Damage
12,270
20,549
Taken
32,934
13,375
Mitigated
16,489
1,958
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,883
589
0
2,224
11,231
7,990
0
6,358
4,873
18,368
0
W
Loki
7,785
1,104
0
250
8,169
3,422
0
4,230
3,939
0
23,601
W
Discordia
DiamondPinecone
Discordia
15,616
745
0
1,244
4,766
2,024
1,160
1,720
3,046
36,741
0
L
Olorun
3,487
1,299
461
1,693
9,803
3,878
0
6,396
3,407
12,356
1,085
W
5,057
607
0
464
7,614
7,929
443
4,369
3,245
22,296
0
L
1,900
361
0
2,102
11,900
4,621
0
8,712
3,188
0
7,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,166
Gold Earned
18,648
119
Minions Killed
62
7
Camps Cleared
2
606,412
Distance Traveled
521,167
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,987
699
34
3
1
184,925
2
W
Loki
7,778
778
36
4
2
227,192
2
W
Discordia
8,375
838
47
5
1
193,129
6
L
Olorun
5,940
594
21
2
0
164,554
3
W
Bacchus
7,013
701
36
4
4
186,091
1
L
Awilix
5,721
572
7
1
1
171,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role