Player Matchup

Sol
Sol
 
Sol
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Curtis711
Atlas
Level 42
God Stats
1W - 0L
1,338 SR
Queue Stats
37W - 51L
1,371 Elo+
Solo
Chiron
Chiron
Dangerous S1oth
Chiron
Level 86
God Stats
11W - 13L
1,549 SR
Queue Stats
128W - 170L
1,436 Elo+
Solo
Team Averages
Level 63
1,462 SR
1,436 Elo+

VS

Team Averages
Level 49
1,504 SR
1,278 Elo+
Atlas
Atlas
DrRatygang4
Atlas
Level 76
God Stats
1W - 2L
1,631 SR
Queue Stats
24W - 28L
1,505 Elo+
Solo
Olorun
Olorun
Melodias_29
Olorun
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,192 Elo+
Party 1
Awilix
Awilix
florissimax972
Awilix
Level 62
God Stats
0W - 2L
1,380 SR
Queue Stats
22W - 78L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 6
9,138
762
9,457
10,414
5,003
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
Curtis711
Atlas
13
1 / 2 / 9
9,076
756
7,280
13,605
14,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 5
9,415
785
16,947
7,942
3,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
7,374
615
8,207
14,403
12,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
10
0 / 5 / 2
6,673
556
6,764
13,049
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 6 / 1
7,005
584
5,437
14,811
5,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
1
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
6
7
W
Atlas
Curtis711
Atlas
1
2
9
2.75
W
7
0
5
9.5
L
0
1
1
0.5
L
Olorun
0
5
2
0.2
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,684
Damage
20,408
31,961
Taken
42,263
23,191
Mitigated
23,703
15,997
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,457
3,606
0
6,087
10,414
5,003
1,292
4,779
5,635
48,152
3,826
W
Atlas
Curtis711
Atlas
7,280
3,266
0
3,111
13,605
14,437
29
6,596
6,421
18,739
0
W
16,947
9,281
1,488
5,311
7,942
3,751
1,035
3,431
4,511
0
38,326
L
8,207
3,555
0
1,030
14,403
12,112
0
6,085
8,318
20,799
0
L
Olorun
6,764
2,313
97
1,476
13,049
5,832
0
4,384
8,665
16,822
2,003
L
5,437
2,361
0
2,628
14,811
5,759
0
5,934
8,877
0
14,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,629
Gold Earned
21,052
139
Minions Killed
72
7
Camps Cleared
2
615,277
Distance Traveled
601,696
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,138
762
80
7
6
189,339
2
W
Atlas
9,076
756
21
2
0
217,781
3
W
Chiron
9,415
785
38
3
1
208,157
1
L
Atlas
7,374
615
22
2
0
186,608
5
L
Olorun
6,673
556
25
2
1
206,609
1
L
Awilix
7,005
584
25
2
1
208,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role