Player Matchup

Izanami
Izanami
MysticalEclair
Izanami
Level 83
God Stats
11W - 14L
1,441 SR
Queue Stats
153W - 157L
1,475 Elo+
Solo
Tiamat
Tiamat
Myyrsa
Tiamat
Level 122
God Stats
31W - 35L
1,483 SR
Queue Stats
281W - 301L
1,471 Elo+
Solo
Ao Kuang
Ao Kuang
Szejn12a
Ao Kuang
Level 129
God Stats
9W - 7L
1,397 SR
Queue Stats
586W - 587L
1,455 Elo+
Solo
Scylla
Scylla
WockMan
Scylla
Level 160
God Stats
6W - 7L
1,448 SR
Queue Stats
12W - 11L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
papsfoufou
Kuzenbo
Level 81
God Stats
185W - 177L
1,507 SR
Queue Stats
488W - 500L
1,529 Elo+
Solo
Team Averages
Level 115
1,455 SR
1,473 Elo+

VS

Team Averages
Level 102
1,530 SR
1,481 Elo+
Discordia
Discordia
K3rk3n3z
Discordia
Level 60
God Stats
37W - 29L
1,595 SR
Queue Stats
150W - 155L
1,458 Elo+
Solo
Odin
Odin
SaintMerlin
Odin
Level 147
God Stats
1W - 1L
1,716 SR
Queue Stats
549W - 584L
1,518 Elo+
Solo
Anubis
Anubis
Skögul
Anubis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,190 Elo+
Solo
Danzaburou
Danzaburou
SwissPeter
Danzaburou
Level 83
God Stats
0W - 2L
1,240 SR
Queue Stats
33W - 19L
1,630 Elo+
Solo
Tyr
Tyr
wrldE
Tyr
Level 159
God Stats
15W - 14L
1,600 SR
Queue Stats
192W - 176L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 10
10,467
1,047
11,154
11,146
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Myyrsa
Tiamat
16
4 / 2 / 6
10,885
1,089
8,986
10,403
7,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
Szejn12a
Ao Kuang
17
8 / 3 / 6
12,113
1,211
12,898
14,006
7,119
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
WockMan
Scylla
17
5 / 3 / 7
11,962
1,196
18,026
10,193
4,614
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
papsfoufou
Kuzenbo
17
1 / 2 / 11
11,204
1,120
9,545
18,678
24,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

224

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
K3rk3n3z
Discordia
15
1 / 3 / 0
9,339
934
6,259
7,818
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 1 / 7
10,021
1,002
6,251
10,992
12,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Skögul
Anubis
16
1 / 8 / 8
10,599
1,060
8,752
14,782
8,165
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SwissPeter
Danzaburou
17
5 / 6 / 4
11,739
1,174
13,895
16,940
7,422
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
wrldE
Tyr
17
8 / 1 / 4
12,616
1,262
24,740
14,871
16,435
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
19
Kills
15
15
Deaths
19
40
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
K3rk3n3z
Discordia
1
3
0
0.33
W
1
5
10
1.2
W
Tiamat
Myyrsa
Tiamat
4
2
6
3.5
L
0
1
7
3.5
L
Anubis
Skögul
Anubis
1
8
8
0.63
L
Danzaburou
SwissPeter
Danzaburou
5
6
4
1.17
W
Ao Kuang
Szejn12a
Ao Kuang
8
3
6
3.67
W
Scylla
WockMan
Scylla
5
3
7
2.83
W
Kuzenbo
papsfoufou
Kuzenbo
1
2
11
3.25
L
Tyr
wrldE
Tyr
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,609
Damage
59,897
64,426
Taken
65,403
49,245
Mitigated
48,199
12,827
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
K3rk3n3z
Discordia
6,259
842
137
691
7,818
3,587
0
7,609
161
16,989
0
W
11,154
8,157
0
2,013
11,146
4,744
0
2,002
9,046
0
27,601
W
Tiamat
Myyrsa
Tiamat
8,986
1,255
0
3,270
10,403
7,949
0
1,947
8,280
19,855
0
L
6,251
1,296
0
541
10,992
12,590
0
8,834
2,072
0
15,372
L
Anubis
Skögul
Anubis
8,752
177
273
1,819
14,782
8,165
0
12,359
2,257
24,433
0
L
Danzaburou
SwissPeter
Danzaburou
13,895
8,504
150
4,231
16,940
7,422
0
12,499
4,280
0
37,917
W
Ao Kuang
Szejn12a
Ao Kuang
12,898
3,311
0
2,765
14,006
7,119
0
3,155
10,636
22,543
0
W
Scylla
WockMan
Scylla
18,026
1,515
0
1,214
10,193
4,614
0
1,702
8,348
52,802
0
W
Kuzenbo
papsfoufou
Kuzenbo
9,545
3,272
0
3,565
18,678
24,819
0
5,824
12,461
16,070
0
L
Tyr
wrldE
Tyr
24,740
2,249
0
5,743
14,871
16,435
0
7,348
7,178
0
48,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,631
Gold Earned
54,314
195
Minions Killed
192
10
Camps Cleared
8
1,041,796
Distance Traveled
883,872
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,339
934
32
3
0
85,947
0
W
Izanami
10,467
1,047
30
3
1
180,302
0
W
Tiamat
10,885
1,089
38
4
1
204,414
0
L
Odin
10,021
1,002
21
2
0
214,376
4
L
Anubis
10,599
1,060
37
4
4
156,497
0
L
Danzaburou
11,739
1,174
49
5
1
172,499
0
W
Ao Kuang
12,113
1,211
30
3
4
227,067
1
W
Scylla
11,962
1,196
90
9
3
190,532
3
W
Kuzenbo
11,204
1,120
7
1
1
239,481
0
L
Tyr
12,616
1,262
53
5
3
254,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role