Player Matchup

Thor
Thor
RPFAdam
Thor
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 53L
1,576 Elo+
Party 3
Nu Wa
Nu Wa
RabidKay
Nu Wa
Level 128
God Stats
6W - 5L
1,649 SR
Queue Stats
281W - 211L
1,644 Elo+
Party 1
Aphrodite
Aphrodite
aberrry
Aphrodite
Level 118
God Stats
1W - 1L
1,779 SR
Queue Stats
91W - 48L
1,631 Elo+
Party 1
Zhong Kui
Zhong Kui
bacovo
Zhong Kui
Level 141
God Stats
0W - 2L
1,311 SR
Queue Stats
110W - 69L
1,665 Elo+
Party 1
Vamana
Vamana
spacedemonyu
Vamana
Level 157
God Stats
0W - 1L
1,558 SR
Queue Stats
49W - 43L
1,609 Elo+
Party 3
Team Averages
Level 137
1,559 SR
1,625 Elo+

VS

Team Averages
Level 133
1,603 SR
1,627 Elo+
Hercules
Hercules
AngryRabbits
Hercules
Level 109
God Stats
4W - 3L
1,531 SR
Queue Stats
259W - 187L
1,648 Elo+
Party 2
Hel
Hel
JaisunXO
Hel
Level 160
God Stats
4W - 3L
1,618 SR
Queue Stats
440W - 427L
1,563 Elo+
Solo
Cthulhu
Cthulhu
Normalizable
Cthulhu
Level 80
God Stats
3W - 2L
1,311 SR
Queue Stats
195W - 121L
1,651 Elo+
Party 2
Xing Tian
Xing Tian
OlMusty
Xing Tian
Level 160
God Stats
4W - 2L
1,828 SR
Queue Stats
270W - 188L
1,682 Elo+
Party 2
Sun Wukong
Sun Wukong
pictorino
Sun Wukong
Level 154
God Stats
2W - 0L
1,727 SR
Queue Stats
337W - 360L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
RPFAdam
Thor
14
1 / 7 / 10
8,875
683
9,243
17,611
7,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
RabidKay
Nu Wa
15
4 / 5 / 10
9,042
696
17,983
12,803
5,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
aberrry
Aphrodite
17
3 / 3 / 10
9,590
738
13,146
14,388
11,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
bacovo
Zhong Kui
16
4 / 6 / 7
9,005
693
18,546
18,533
14,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
16
3 / 4 / 11
10,036
772
10,224
21,995
20,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AngryRabbits
Hercules
16
5 / 5 / 11
9,818
755
12,249
17,932
7,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
7 / 2 / 17
10,773
829
12,770
11,050
6,472
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Normalizable
Cthulhu
17
4 / 4 / 15
9,833
756
15,240
16,018
18,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xing Tian
OlMusty
Xing Tian
17
4 / 4 / 15
10,113
778
15,803
18,588
15,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
pictorino
Sun Wukong
19
5 / 2 / 16
10,711
824
18,918
19,183
19,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
99
15
Kills
25
25
Deaths
17
48
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Hercules
AngryRabbits
Hercules
5
5
11
2.1
W
7
2
17
7.75
W
Cthulhu
Normalizable
Cthulhu
4
4
15
2.88
W
Xing Tian
OlMusty
Xing Tian
4
4
15
2.88
L
Thor
RPFAdam
Thor
1
7
10
0.86
L
Nu Wa
RabidKay
Nu Wa
4
5
10
1.8
L
Aphrodite
aberrry
Aphrodite
3
3
10
2.67
L
Zhong Kui
bacovo
Zhong Kui
4
6
7
1.25
W
Sun Wukong
pictorino
Sun Wukong
5
2
16
6.5
L
Vamana
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,142
Damage
74,980
85,330
Taken
82,771
60,157
Mitigated
66,732
37,890
Healing
36,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AngryRabbits
Hercules
12,249
3,831
789
3,632
17,932
7,390
1,587
12,571
5,361
0
19,160
W
12,770
267
13,003
6,621
11,050
6,472
991
7,015
4,035
26,351
0
W
Cthulhu
Normalizable
Cthulhu
15,240
578
1,419
914
16,018
18,182
150
8,861
7,157
28,374
0
W
Xing Tian
OlMusty
Xing Tian
15,803
454
274
3,528
18,588
15,617
826
9,875
8,713
29,146
0
L
Thor
RPFAdam
Thor
9,243
994
427
2,622
17,611
7,645
0
8,668
8,609
0
19,328
L
Nu Wa
RabidKay
Nu Wa
17,983
3,848
229
651
12,803
5,507
114
6,529
5,880
32,644
0
L
Aphrodite
aberrry
Aphrodite
13,146
1,686
12,463
7,844
14,388
11,922
160
7,883
5,929
31,399
0
L
Zhong Kui
bacovo
Zhong Kui
18,546
3,058
2,084
2,034
18,533
14,548
456
9,247
8,551
28,582
0
W
Sun Wukong
pictorino
Sun Wukong
18,918
1,564
883
5,520
19,183
19,071
627
11,353
7,830
0
39,937
L
Vamana
10,224
4,366
2,485
7,051
21,995
20,535
125
8,784
12,548
0
19,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,548
Gold Earned
51,248
136
Minions Killed
151
0
Camps Cleared
0
1,113,445
Distance Traveled
1,144,776
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,818
755
10
1
0
210,636
1
W
Hel
10,773
829
32
2
0
249,331
1
W
Cthulhu
9,833
756
39
3
0
230,136
0
W
Xing Tian
10,113
778
24
2
0
238,001
0
L
Thor
8,875
683
23
2
0
221,769
0
L
Nu Wa
9,042
696
20
2
0
207,539
2
L
Aphrodite
9,590
738
55
4
0
237,214
2
L
Zhong Kui
9,005
693
25
2
0
198,207
0
W
Sun Wukong
10,711
824
46
4
0
216,672
1
L
Vamana
10,036
772
13
1
0
248,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role